Honest Seer - Monsters

Honest Seer
Medium natural humanoid
Level 13 Skirmisher XP 800

HP 128; Bloodied 64Initiative +10
AC 27, Fortitude 23, Reflex 24, Will 26Perception+5
Speed 6

Standard Actions

(⚔) Poisoned Dagger (poison, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 4d4 + 4 damage, and ongoing 5 poison damage (save ends). If the target is granting combat advantage to the seer, the ongoing damage increases to 10.

(➶) Insidious Madness (charm) ✦ At-Will

Requirement: The seer must not be bloodied.

Attack: Ranged 5 (one creature); +16 vs. Will

Hit: The target must make a melee basic attack as a free action against a creature of the seer's choice, with a +4 bonus to the attack roll.

Move Actions

Cloaking ShadowsEncounter

Effect: The seer shifts up to 3 squares and gains partial concealment until the end of its next turn.

Triggered Actions

Dreadful Scream (psychic) ✦ Encounter

Trigger: The seer becomes bloodied.

Attack (No Action): Close burst 2 (creatures in the burst); +16 vs. Will

Hit: 2d10 + 7 psychic damage.

Miss: Half damage.

Effect: The target is dazed until the end of the seer's next turn.

Furtive RetreatAt-Will

Trigger: The seer is hit by an attack while it is not bloodied.

Effect (Immediate Reaction): The seer shifts 1 square.

Skills Arcana +15
Str 11 (+6)                Dex 15 (+8)                Wis 8 (+5)
Con 16 (+9)                Int 19 (+10)                Cha 22 (+12)

Alignment Chaotic Evil        Languages Common
Equipment: dagger .

Published in Dungeon Magazine 186.