Boggle Chase Trickster
Small fey humanoid
Level 4 Skirmisher XP 175
| HP 53; Bloodied 26 | Initiative +9 |
| AC 18, Fortitude 16, Reflex 18, Will 14 | Perception+9 |
| Speed 6, climb 6 | Darkvision |
| Resist 5 fire | |
Traits
Dimensional Window
The boggle can make Thievery checks against any creature within 10 squares of it that it is aware of.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 2 (one creature); +9 vs. AC
Hit: 2d6 + 5 damage.
Move Actions
Dimension Hop (teleportation) ✦ At-Will
Effect: The boggle teleports up to 3 squares.
Minor Actions
⚔ Foot-Snare Trick ✦ At-Will 1/round
Effect: Melee 1 (one creature flanked by the boggle). If the target moves more than 3 squares during its next turn, it falls prone at the end of that turn.
Triggered Actions
Chase Trick (charm) ✦ Recharge when first bloodied
Trigger: A creature misses the boggle with a melee attack.
Effect (Immediate Reaction): The boggle shifts up to 3 squares and then pulls the triggering creature to a square adjacent to it. The triggering creature's movement provokes opportunity attacks. If the creature ends this movement without taking damage from an attack, it can make a melee basic attack against the boggle as a free action.
Skills Athletics +9, Stealth +12, Thievery +12
Str 15 (+4) Dex 20 (+7) Wis 14 (+4)
Con 13 (+3) Int 5 (-1) Cha 6 (0)
Alignment Evil Languages Common, Goblin
Published in Monster Vault: Threats to the Nentir Vale, page(s) 29, Dungeon Magazine 217.