Daggerburg Ruffian
Small natural humanoid, goblin
Level 4 Soldier XP 175
| HP 58; Bloodied 29 | Initiative +7 |
| AC 20, Fortitude 18, Reflex 16, Will 14 | Perception+8 |
| Speed 5 | Low-light vision |
Traits
Combat Adept
At the start of an encounter, the ruffian's attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.
Daggerburg Tactics
Whenever an enemy misses the ruffian with a melee attack, the ruffian gains combat advantage against that enemy until the end of its next turn.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 8 damage.
(➶) Hand Crossbow (weapon) ✦ At-Will
Attack: Ranged 10 (one creature); +9 vs. AC
Hit: 1d6 + 5 damage.
⚔ Trip Up (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +7 vs. Reflex
Hit: 1d8 + 8 damage, and the target falls prone.
Str 13 (+3) Dex 17 (+5) Wis 12 (+3)
Con 18 (+6) Int 10 (+2) Cha 9 (+1)
Alignment Evil Languages Common, Goblin
Equipment: chainmail , crossbow bolt x10, hand crossbow , light shield , spear .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 38.