Daggerburg War Mage
Medium natural humanoid, hobgoblin
Level 6 Artillery XP 250
| HP 58; Bloodied 29 | Initiative +6 |
| AC 20, Fortitude 17, Reflex 19, Will 18 | Perception+7 |
| Speed 6 | Low-light vision |
Traits
Combat Adept
At the start of an encounter, the war mage's attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.
Standard Actions
(⚔) Staff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d8 + 5 damage.
➶ Stabbing Flame (fire, implement) ✦ At-Will
Attack: Ranged 15 (one creature); +11 vs. Fortitude
Hit: 1d8 + 5 fire damage, and ongoing 5 fire damage (save ends).
➶ Icy Stream (cold, implement) ✦ Recharge ⚄ ⚅
Attack: Ranged 15 (one creature); +11 vs. Reflex
Hit: 1d10 + 9 cold damage, and the war mage slides the target up to 3 squares.
Skills Arcana +13
Str 15 (+5) Dex 16 (+6) Wis 18 (+7)
Con 16 (+6) Int 21 (+8) Cha 15 (+5)
Alignment Evil Languages Common, Goblin
Equipment: staff implement .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 40.