Daggerburg Zealot
Medium natural humanoid, bugbear
Level 7 Skirmisher XP 300
| HP 78; Bloodied 39 | Initiative +6 |
| AC 21, Fortitude 19, Reflex 20, Will 19 | Perception+6 |
| Speed 6 | Low-light vision |
Traits
Combat Adept
At the start of an encounter, the zealot's attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.
Standard Actions
(⚔) Glaive (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 2d6 + 8 damage.
⚔ Mobile Attack ✦ At-Will
Effect: The zealot shifts up to half its speed and uses glaive once at any point during this movement.
Triggered Actions
⚔ Daggerburg Zealotry ✦ Encounter
Trigger: An enemy within 5 squares of the zealot attacks an ally of the zealot.
Effect (Immediate Reaction): The zealot shifts up to its speed to a square adjacent to the triggering enemy and uses glaive against that enemy.
Str 16 (+6) Dex 12 (+4) Wis 17 (+6)
Con 14 (+5) Int 18 (+7) Cha 13 (+4)
Alignment Evil Languages Common, Goblin
Equipment: glaive , hide armor .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 40.