Daggerburg Slayer
Medium natural humanoid, hobgoblin
Level 6 Brute XP 250
| HP 85; Bloodied 42 | Initiative +6 |
| AC 18, Fortitude 19, Reflex 17, Will 17 | Perception+6 |
| Speed 6 | Low-light vision |
Traits
Combat Adept
At the start of an encounter, the slayer's attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.
Standard Actions
(⚔) Greataxe (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d12 + 3 damage, or 2d12 +8 while the slayer is bloodied. If this attack bloodies the target, the target takes 5 extra damage.
Triggered Actions
Hobgoblin Resilience ✦ Encounter
Trigger: The slayer is subjected to an effect that a save can end.
Effect (Immediate Reaction): The slayer makes a saving throw against the triggering effect.
Str 20 (+8) Dex 16 (+6) Wis 16 (+6)
Con 15 (+5) Int 10 (+3) Cha 10 (+3)
Alignment Evil Languages Common
Equipment: greataxe , hide armor .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 40.