Deathless Mage - Monsters

Deathless Mage
Medium shadow humanoid, shadar-kai
Level 16 Controller (Leader) XP 1400

HP 126; Bloodied 63Initiative +10
AC 30, Fortitude 28, Reflex 27, Will 30Perception+8
Speed 6Low-light vision

Traits

Sapping ShadowsAura 3

When a slowed enemy ends its turn in the aura, it takes 5 damage and the mage gains 5 temporary hit points.

Standard Actions

(⚔) Sickle (fear, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 3d8 + 10 damage, and the mage pushes the target up to 2 squares.

ShadestormAt-Will

Attack: Close blast 3 (creatures in the blast); +19 vs. Reflex

Hit: 1d10 + 12 damage, and the target is slowed until the end of the mage's next turn.

Life SiphonRecharge if the power misses

Attack: Ranged 5 (one creature); +19 vs. Will

Hit: 2d6 + 13 damage, and ongoing 10 damage (save ends). Until the target saves, whenever it takes this ongoing damage, the mage gains an equal number of temporary hit points.

Minor Actions

Life TransferAt-Will

Effect: Close burst 5 (one ally in the burst). The mage transfers up to 10 temporary hit points from itself to the target.

Skills Arcana +17, Intimidate +20
Str 11 (+8)                Dex 14 (+10)                Wis 11 (+8)
Con 20 (+13)                Int 18 (+12)                Cha 24 (+15)

Alignment Unaligned        Languages Common
Equipment: chainmail , sickle .

Published in The Shadowfell, page(s) 96, Dungeon Magazine 207.