Deathless Sniper
Medium shadow humanoid, half-elf
Level 14 Artillery XP 1000
| HP 123; Bloodied 61 | Initiative +13 |
| AC 28, Fortitude 25, Reflex 27, Will 26 | Perception+12 |
| Speed 6 | Low-light vision |
Traits
Soul Shot
Whenever the sniper hits a target that is adjacent to one of the sniper's allies, the target cannot benefit from resistances until the end of its next turn.
Vital Aim
While the sniper has temporary hit points, it can score a critical hit on a roll of 18–20.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 2d6 + 13 damage, and the sniper can shift 1 square.
(➶) Longbow (weapon) ✦ At-Will
Attack: Ranged 20 (one creature); +21 vs. AC
Hit: 2d10 + 13 damage.
➶ Life Pierce (weapon) ✦ Recharge if the power misses
Attack: Ranged 20 (one creature); +21 vs. AC
Hit: 3d10 + 13 damage, and the sniper gains 15 temporary hit points.
Triggered Actions
➶ Bloodied Feast ✦ Encounter
Trigger: An enemy bloodies the sniper.
Effect (Immediate Reaction): Life pierce recharges, and the sniper uses it against the triggering enemy with a +2 bonus to the attack roll. The sniper does not provoke opportunity attacks for this use of life pierce.
Skills Acrobatics +18, Athletics +14
Str 15 (+9) Dex 23 (+13) Wis 20 (+12)
Con 18 (+11) Int 11 (+7) Cha 12 (+8)
Alignment Unaligned Languages Common
Equipment: arrow x40, chainmail , longbow , short sword .
Published in The Shadowfell, page(s) 96.