Ebony Knight
Medium shadow humanoid, human
Level 15 Soldier XP 1200
| HP 144; Bloodied 72 | Initiative +13 |
| AC 31, Fortitude 28, Reflex 26, Will 27 | Perception+8 |
| Speed 5 | Low-light vision |
Traits
Furious Flock
The knight can score a critical hit on a roll of 19–20 against an enemy that has one or more of the knight's allies adjacent to it.
Standard Actions
(⚔) Greatsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +20 vs. AC
Hit: 2d10 + 13 damage.
Effect: The target is marked until the end of the knight's next turn.
⚔ Silence Unbeliever (weapon) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature marked by the knight); +20 vs. AC
Hit: 3d10 + 13 damage, and the target grants combat advantage (save ends). If the knight scores a critical hit, the target is instead dazed (save ends).
Minor Actions
➶ Death's Call (charm, necrotic) ✦ Recharge when the knight starts its turn immobilized or restrained and without an enemy adjacent to it
Attack: Ranged 5 (one creature); +18 vs. Will
Hit: 1d10 + 5 necrotic damage, and the knight pulls the target up to 5 squares.
Triggered Actions
Death's Rebuke (necrotic) ✦ At-Will
Trigger: An enemy within 10 squares of the knight and marked by it makes an attack that doesn't include the knight as a target.
Effect (Free Action): Close burst 10 (triggering enemy in the burst). The target takes 10 necrotic damage, and each of its allies adjacent to it takes 5 necrotic damage.
Str 22 (+13) Dex 18 (+11) Wis 12 (+8)
Con 16 (+10) Int 10 (+7) Cha 20 (+12)
Alignment Unaligned Languages Common
Equipment: greatsword , plate armor .
Published in The Shadowfell, page(s) 99.