Ebony Knight - Monsters

Ebony Knight
Medium shadow humanoid, human
Level 15 Soldier XP 1200

HP 144; Bloodied 72Initiative +13
AC 31, Fortitude 28, Reflex 26, Will 27Perception+8
Speed 5Low-light vision

Traits

Furious Flock

The knight can score a critical hit on a roll of 19–20 against an enemy that has one or more of the knight's allies adjacent to it.

Standard Actions

(⚔) Greatsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 2d10 + 13 damage.

Effect: The target is marked until the end of the knight's next turn.

Silence Unbeliever (weapon) ✦ Recharge ⚄ ⚅

Attack: Melee 1 (one creature marked by the knight); +20 vs. AC

Hit: 3d10 + 13 damage, and the target grants combat advantage (save ends). If the knight scores a critical hit, the target is instead dazed (save ends).

Minor Actions

Death's Call (charm, necrotic) ✦ Recharge when the knight starts its turn immobilized or restrained and without an enemy adjacent to it

Attack: Ranged 5 (one creature); +18 vs. Will

Hit: 1d10 + 5 necrotic damage, and the knight pulls the target up to 5 squares.

Triggered Actions

Death's Rebuke (necrotic) ✦ At-Will

Trigger: An enemy within 10 squares of the knight and marked by it makes an attack that doesn't include the knight as a target.

Effect (Free Action): Close burst 10 (triggering enemy in the burst). The target takes 10 necrotic damage, and each of its allies adjacent to it takes 5 necrotic damage.

Str 22 (+13)                Dex 18 (+11)                Wis 12 (+8)
Con 16 (+10)                Int 10 (+7)                Cha 20 (+12)

Alignment Unaligned        Languages Common
Equipment: greatsword , plate armor .

Published in The Shadowfell, page(s) 99.