Wall Golem - Monsters

Wall Golem
Large natural animate (construct)
Level 16 Elite Lurker XP 2800

HP 244; Bloodied 122Initiative +15
AC 30, Fortitude 31, Reflex 27, Will 26Perception+10
Speed 6Darkvision
Saving Throws +2; Action Points 1

Traits

All-Around Vision

Enemies can't gain combat advantage by flanking the golem.

Plodding

The golem cannot shift.

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 2 (one creature); +21 vs. AC

Hit: 3d8 + 11 damage.

ToppleAt-Will

Requirement: The golem must be affected by wall form.

Attack: Close blast 5 (creatures in the blast); +19 vs. Fortitude

Hit: 4d8 + 9 damage, and the golem pushes the target up to 3 squares and knocks it prone.

Miss: Half damage.

Effect: The golem is no longer affected by wall form and appears in an unoccupied space within or adjacent to the blast's area.

Wall Form (polymorph) ✦ At-Will

Effect: The golem no longer occupies its current space and instead occupies the squares within a close wall 6. The squares must be unoccupied. While in this form, the golem is blocking terrain, is 3 squares high, and gains resist 20 to all damage. In addition, the golem can take no actions other than using topple or spending a free action to return to its normal form in an unoccupied space adjacent to a square of the wall.

Triggered Actions

CollapseEncounter

Trigger: The golem is first bloodied.

Effect (Free Action): The golem uses topple, even if it does not meet the power's requirement. The golem is then removed from play, and any effects on it end. At the start of its next turn, the golem appears in an unoccupied space within or adjacent to the squares it last occupied.

Str 24 (+15)                Dex 16 (+11)                Wis 14 (+10)
Con 20 (+13)                Int 5 (+5)                Cha 8 (+7)

Alignment Unaligned        Languages -

Published in The Shadowfell, page(s) 105.