Hearth Golem - Monsters

Hearth Golem
Large natural animate (construct)
Level 13 Elite Controller XP 1600

HP 256; Bloodied 128Initiative +6
AC 27, Fortitude 28, Reflex 23, Will 25Perception+8
Speed 6Darkvision
Saving Throws +2; Action Points 1

Traits

Hearthfire (fire) ✦ Aura 2

Any enemy that ends its turn in the aura takes 5 fire damage.

Plodding

The golem cannot shift.

Standard Actions

(⚔) Slam (fire) ✦ At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d10 + 5 fire damage, and the target gains vulnerable 5 fire until the end of the golem's next turn.

Double AttackAt-Will

Effect: The golem uses slam twice.

Ash Blast (fire) ✦ At-Will

Attack: Close blast 3 (creatures in the blast); +16 vs. Fortitude

Hit: 2d10 + 10 fire damage, and the target takes a -2 penalty to attack rolls (save ends).

Minor Actions

Flare Up (fire) ✦ Recharge when the golem takes fire damage

Attack: Close burst 2 (creatures in the burst); +16 vs. Reflex

Hit: 2d6 + 5 fire damage. Until the end of the golem's next turn, its slam also deals ongoing 5 fire damage (save ends).

Str 21 (+11)                Dex 10 (+6)                Wis 14 (+8)
Con 16 (+9)                Int 3 (+2)                Cha 3 (+2)

Alignment Unaligned        Languages -

Published in The Shadowfell, page(s) 105.