False Keeper
Medium shadow humanoid (shapechanger)
Level 17 Elite Controller XP 3200
| HP 332; Bloodied 166 | Initiative +16 |
| AC 31, Fortitude 29, Reflex 31, Will 27 | Perception+12 |
| Speed 6 | Blindsight 20 |
Traits
☼ The City Serves ✦ Aura 2
Squares in the aura are difficult terrain for enemies.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 3d8 + 11 damage.
➶ Corrupting Miasma ✦ At-Will
Attack: Ranged 5 (one or two creatures); +20 vs. Will
Hit: 2d8 + 11 damage, and the target is dazed (save ends).
First Failed Saving Throw: The target is no longer dazed and is instead dominated until the end of its next turn.
⚔ Dissolving Ooze (acid, polymorph) ✦ Recharge ⚄ ⚅
Effect: The false Keeper shifts up to its speed and can enter enemies' spaces during this movement. Each time the false Keeper enters an enemy's space for the first time during this movement, it can make the following attack against that enemy.
Attack: Melee 1 (the enemy whose space the false Keeper entered); +20 vs. Reflex
Hit: 4d8 + 11 acid damage, and the target is slowed until the end of the false Keeper's next turn.
Triggered Actions
ᗕ Caustic Breath (acid) ✦ Encounter
Trigger: The false Keeper is first bloodied.
Attack (Free Action): Close blast 5 (creatures in the blast); +20 vs. Fortitude
Hit: 3d8 + 11 acid damage, and the target takes a -2 penalty to attack rolls and damage rolls (save ends).
Miss: Half damage.
Skills Stealth +21
Str 17 (+11) Dex 26 (+16) Wis 19 (+12)
Con 22 (+14) Int 18 (+12) Cha 9 (+7)
Alignment Unaligned Languages Common
Published in The Shadowfell, page(s) 107.