Midnight Catcher
Medium shadow humanoid, human
Level 8 Soldier XP 350
| HP 87; Bloodied 43 | Initiative +8 |
| AC 24, Fortitude 21, Reflex 19, Will 20 | Perception+7 |
| Speed 6, climb 3 | Low-light vision |
Traits
Street Agility
The catcher ignores difficult terrain that consists of rubble, debris, uneven pavement, or similar terrain.
Standard Actions
(⚔) Club (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d6 + 9 damage.
⚔ Ground Pound (weapon) ✦ Recharge when an enemy adjacent to the catcher falls prone
Attack: Melee 1 (one prone creature); +13 vs. AC
Hit: 3d6 + 9 damage, and the target cannot stand until the end of the catcher's next turn.
Minor Actions
ᗕ Net Drag (weapon) ✦ At-Will
Attack: Close blast 3 (creatures in the blast); +11 vs. Fortitude
Hit: The catcher pulls the target up to 2 squares.
Triggered Actions
⚔ Staggering Retaliation (weapon) ✦ At-Will
Trigger: An enemy adjacent to the catcher moves away from it or makes an attack that doesn't include the catcher as a target.
Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +13 vs. AC
Hit: 2d6 + 9 damage, and the target falls prone.
Skills Acrobatics +11, Athletics +13, Stealth +11
Str 19 (+8) Dex 14 (+6) Wis 17 (+7)
Con 15 (+6) Int 10 (+4) Cha 10 (+4)
Alignment Unaligned Languages Common
Equipment: club , leather armor , net .
Published in The Shadowfell, page(s) 110.