Midnight Catcher - Monsters

Midnight Catcher
Medium shadow humanoid, human
Level 8 Soldier XP 350

HP 87; Bloodied 43Initiative +8
AC 24, Fortitude 21, Reflex 19, Will 20Perception+7
Speed 6, climb 3Low-light vision

Traits

Street Agility

The catcher ignores difficult terrain that consists of rubble, debris, uneven pavement, or similar terrain.

Standard Actions

(⚔) Club (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d6 + 9 damage.

Ground Pound (weapon) ✦ Recharge when an enemy adjacent to the catcher falls prone

Attack: Melee 1 (one prone creature); +13 vs. AC

Hit: 3d6 + 9 damage, and the target cannot stand until the end of the catcher's next turn.

Minor Actions

Net Drag (weapon) ✦ At-Will

Attack: Close blast 3 (creatures in the blast); +11 vs. Fortitude

Hit: The catcher pulls the target up to 2 squares.

Triggered Actions

Staggering Retaliation (weapon) ✦ At-Will

Trigger: An enemy adjacent to the catcher moves away from it or makes an attack that doesn't include the catcher as a target.

Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +13 vs. AC

Hit: 2d6 + 9 damage, and the target falls prone.

Skills Acrobatics +11, Athletics +13, Stealth +11
Str 19 (+8)                Dex 14 (+6)                Wis 17 (+7)
Con 15 (+6)                Int 10 (+4)                Cha 10 (+4)

Alignment Unaligned        Languages Common
Equipment: club , leather armor , net .

Published in The Shadowfell, page(s) 110.