Midnight Drifter - Monsters

Midnight Drifter
Medium shadow humanoid, human
Level 9 Skirmisher XP 400

HP 95; Bloodied 47Initiative +11
AC 23, Fortitude 20, Reflex 22, Will 21Perception+8
Speed 6, climb 3Low-light vision

Traits

Combat Advantage

The drifter deals 1d8 extra damage against any target granting combat advantage to it.

Street Agility

The drifter ignores difficult terrain that consists of rubble, debris, uneven pavement, or similar terrain.

Standard Actions

(⚔) Quarterstaff (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d8 + 8 damage, and the drifter can slide the target 1 square.

Spinning Knockdown (weapon) ✦ Recharge ⚄ ⚅

Attack: Close burst 1 (enemies in the burst); +12 vs. Reflex

Hit: 2d8 + 8 damage, and the drifter slides the target up to 2 squares and knocks it prone.

Move Actions

Staff VaultRecharge when first bloodied

Effect: The drifter jumps up to its speed, moving vertically or horizontally. It provokes opportunity attacks only for leaving the square it occupied before this movement.

Skills Acrobatics +14, Athletics +12, Stealth +14
Str 16 (+7)                Dex 20 (+9)                Wis 18 (+8)
Con 15 (+6)                Int 10 (+4)                Cha 12 (+5)

Alignment Unaligned        Languages Common
Equipment: leather armor , quarterstaff .

Published in The Shadowfell, page(s) 110.