Midnight Drifter
Medium shadow humanoid, human
Level 9 Skirmisher XP 400
| HP 95; Bloodied 47 | Initiative +11 |
| AC 23, Fortitude 20, Reflex 22, Will 21 | Perception+8 |
| Speed 6, climb 3 | Low-light vision |
Traits
Combat Advantage
The drifter deals 1d8 extra damage against any target granting combat advantage to it.
Street Agility
The drifter ignores difficult terrain that consists of rubble, debris, uneven pavement, or similar terrain.
Standard Actions
(⚔) Quarterstaff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 8 damage, and the drifter can slide the target 1 square.
ᗕ Spinning Knockdown (weapon) ✦ Recharge ⚄ ⚅
Attack: Close burst 1 (enemies in the burst); +12 vs. Reflex
Hit: 2d8 + 8 damage, and the drifter slides the target up to 2 squares and knocks it prone.
Move Actions
Staff Vault ✦ Recharge when first bloodied
Effect: The drifter jumps up to its speed, moving vertically or horizontally. It provokes opportunity attacks only for leaving the square it occupied before this movement.
Skills Acrobatics +14, Athletics +12, Stealth +14
Str 16 (+7) Dex 20 (+9) Wis 18 (+8)
Con 15 (+6) Int 10 (+4) Cha 12 (+5)
Alignment Unaligned Languages Common
Equipment: leather armor , quarterstaff .
Published in The Shadowfell, page(s) 110.