Midnight Arrow
Medium shadow humanoid, human
Level 10 Artillery XP 500
| HP 82; Bloodied 41 | Initiative +10 |
| AC 24, Fortitude 21, Reflex 23, Will 22 | Perception+9 |
| Speed 6, climb 3 | Low-light vision |
Traits
Street Agility
The arrow ignores difficult terrain that consists of rubble, debris, uneven pavement, or similar terrain.
Standard Actions
(⚔) Club (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d6 + 8 damage.
(➶) Glancing Shot (weapon) ✦ At-Will
Attack: Ranged 15 (one creature); +17 vs. AC
Hit: 2d6 + 6 damage, and another creature within 3 squares of the target takes 5 damage.
➶ Double Shot ✦ Recharge ⚄ ⚅
Effect: The arrow uses glancing shot twice.
Triggered Actions
➶ Vengeful Arrow ✦ At-Will
Trigger: An enemy hits the arrow with a ranged or an area attack.
Effect (Immediate Reaction): The arrow uses glancing shot against the triggering enemy.
Skills Acrobatics +15, Athletics +11, Stealth +15
Str 12 (+6) Dex 21 (+10) Wis 18 (+9)
Con 16 (+8) Int 10 (+5) Cha 10 (+5)
Alignment Unaligned Languages Common
Equipment: arrow x20, club , leather armor , longbow .
Published in The Shadowfell, page(s) 110.