Midnight Arrow - Monsters

Midnight Arrow
Medium shadow humanoid, human
Level 10 Artillery XP 500

HP 82; Bloodied 41Initiative +10
AC 24, Fortitude 21, Reflex 23, Will 22Perception+9
Speed 6, climb 3Low-light vision

Traits

Street Agility

The arrow ignores difficult terrain that consists of rubble, debris, uneven pavement, or similar terrain.

Standard Actions

(⚔) Club (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d6 + 8 damage.

(➶) Glancing Shot (weapon) ✦ At-Will

Attack: Ranged 15 (one creature); +17 vs. AC

Hit: 2d6 + 6 damage, and another creature within 3 squares of the target takes 5 damage.

Double Shot ✦ Recharge ⚄ ⚅

Effect: The arrow uses glancing shot twice.

Triggered Actions

Vengeful ArrowAt-Will

Trigger: An enemy hits the arrow with a ranged or an area attack.

Effect (Immediate Reaction): The arrow uses glancing shot against the triggering enemy.

Skills Acrobatics +15, Athletics +11, Stealth +15
Str 12 (+6)                Dex 21 (+10)                Wis 18 (+9)
Con 16 (+8)                Int 10 (+5)                Cha 10 (+5)

Alignment Unaligned        Languages Common
Equipment: arrow x20, club , leather armor , longbow .

Published in The Shadowfell, page(s) 110.