Tenebrous Assassin - Monsters

Tenebrous Assassin
Medium shadow humanoid, human
Level 14 Skirmisher XP 1000

HP 138; Bloodied 69Initiative +15
AC 26, Fortitude 25, Reflex 27, Will 26Perception+13
Speed 6Darkvision

Traits

Unerring Focus

The assassin never takes penalties to attack rolls it makes against its prey. If the assassin takes radiant damage, this trait no longer functions (save ends).

Standard Actions

(⚔) Kukri (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 2d6 + 13 damage, or 3d6 + 13 if the target is the assassin's prey.

Sunder from Sight (weapon) ✦ Recharge ⚄ ⚅

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 2d6 + 13 damage, or 3d6 + 13 if the target is the assassin's prey.

Effect: The target takes ongoing 5 damage, and it cannot be seen or targeted by its allies (save ends both).

Minor Actions

Shadow PreyAt-Will

Effect: Ranged sight (one creature). The assassin designates the target as its prey until the assassin designates another target or until the end of the encounter.

Triggered Actions

Shadow Leap (teleportation) ✦ At-Will

Trigger: An enemy other than the assassin's prey attacks the assassin.

Effect (Immediate Reaction): The assassin teleports up to 6 squares to a square adjacent to its prey.

Skills Acrobatics +18, Athletics +12, Stealth +18
Str 11 (+7)                Dex 22 (+13)                Wis 12 (+8)
Con 18 (+11)                Int 11 (+7)                Cha 20 (+12)

Alignment Unaligned        Languages Common
Equipment: kukri x2, leather armor .

Published in The Shadowfell, page(s) 112, Dungeon Magazine 198.