Tenebrous Infiltrator - Monsters

Tenebrous Infiltrator
Medium shadow humanoid, half-elf
Level 15 Lurker XP 1200

HP 116; Bloodied 58Initiative +17
AC 29, Fortitude 27, Reflex 28, Will 26Perception+16
Speed 6Darkvision

Traits

Shadow Walker

While the infiltrator is more than 5 squares away from a source of bright light, it has a speed of climb 6 (spider climb).

Standard Actions

(⚔) Sap (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 3d6 + 12 damage.

Become Shadow (polymorph) ✦ At-Will

Effect: Melee 1 (one creature). The infiltrator slides 1 square, into the target's space, and melds with the target's shadow until the end of its next turn. While the infiltrator is melded with shadow, no creature has line of sight or line of effect to it. The infiltrator remains in the target's space as the target moves.

Return from Shadow (weapon) ✦ At-Will

Requirement: The infiltrator must be melded with shadow.

Effect: The infiltrator slides 1 square to a square adjacent to the creature whose shadow it has melded with. The infiltrator can then make the following attack twice against that creature.

Attack: Melee 1 (the creature whose shadow the infiltrator left); +20 vs. AC

Hit: 2d6 + 11 damage, and the target is dazed until the end of the infiltrator's next turn. If the target is already dazed by this attack, it is instead dazed (save ends).

Miss: Half damage.

Move Actions

Shadow Flight (teleportation) ✦ At-Will

Trigger: A source of bright light comes within 5 squares of the infiltrator, or the infiltrator takes radiant damage.

Effect (Immediate Interrupt): The infiltrator teleports up to 6 squares.

Skills Acrobatics +18, Athletics +13, Stealth +18, Thievery +18
Str 12 (+8)                Dex 22 (+13)                Wis 18 (+11)
Con 20 (+12)                Int 11 (+7)                Cha 12 (+8)

Alignment Unaligned        Languages Common
Equipment: sap, leather armor .

Published in The Shadowfell, page(s) 113.