Tenebrous Conjurer
Medium shadow humanoid, elf
Level 15 Artillery XP 1200
| HP 114; Bloodied 57 | Initiative +12 |
| AC 29, Fortitude 26, Reflex 27, Will 28 | Perception+14 |
| Speed 6 | Darkvision |
Traits
☼ Shadow Sphere ✦ Aura 3
Creatures without darkvision do not have line of sight outside the aura while in it, and creatures without darkvision do not have line of sight into the aura while outside it. If the conjurer takes radiant damage, the aura doesn't function until the start of the conjurer's next turn.
Standard Actions
(⚔) Tomb Touch (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. Reflex
Hit: 2d10 + 11 necrotic damage, and the target gains vulnerable 5 necrotic (save ends).
(➶) Spectral Hand (cold, necrotic) ✦ At-Will
Attack: Ranged 15 (one creature); +20 vs. Reflex
Hit: 1d10 + 13 necrotic damage, and ongoing 5 cold and necrotic damage (save ends).
✻ Night Tendrils (force, necrotic, zone) ✦ Encounter
Attack: Area burst 2 within 15 (enemies in the burst); +20 vs. Fortitude
Hit: 1d10 + 11 damage, and ongoing 5 force and necrotic damage (save ends).
Miss: Half damage.
Effect: The burst creates a zone that lasts until the end of the encounter. Enemies have vulnerable 5 necrotic while in the zone. Allies treat radiant damage they take as necrotic damage while in the zone. As a minor action, the conjurer can move the zone up to 2 squares.
Skills Arcana +12, Stealth +17
Str 11 (+7) Dex 20 (+12) Wis 14 (+9)
Con 18 (+11) Int 11 (+7) Cha 22 (+13)
Alignment Unaligned Languages Common
Equipment: robes, wand implement .
Published in The Shadowfell, page(s) 113.