Tenebrous Conjurer - Monsters

Tenebrous Conjurer
Medium shadow humanoid, elf
Level 15 Artillery XP 1200

HP 114; Bloodied 57Initiative +12
AC 29, Fortitude 26, Reflex 27, Will 28Perception+14
Speed 6Darkvision

Traits

Shadow SphereAura 3

Creatures without darkvision do not have line of sight outside the aura while in it, and creatures without darkvision do not have line of sight into the aura while outside it. If the conjurer takes radiant damage, the aura doesn't function until the start of the conjurer's next turn.

Standard Actions

(⚔) Tomb Touch (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +18 vs. Reflex

Hit: 2d10 + 11 necrotic damage, and the target gains vulnerable 5 necrotic (save ends).

(➶) Spectral Hand (cold, necrotic) ✦ At-Will

Attack: Ranged 15 (one creature); +20 vs. Reflex

Hit: 1d10 + 13 necrotic damage, and ongoing 5 cold and necrotic damage (save ends).

Night Tendrils (force, necrotic, zone) ✦ Encounter

Attack: Area burst 2 within 15 (enemies in the burst); +20 vs. Fortitude

Hit: 1d10 + 11 damage, and ongoing 5 force and necrotic damage (save ends).

Miss: Half damage.

Effect: The burst creates a zone that lasts until the end of the encounter. Enemies have vulnerable 5 necrotic while in the zone. Allies treat radiant damage they take as necrotic damage while in the zone. As a minor action, the conjurer can move the zone up to 2 squares.

Skills Arcana +12, Stealth +17
Str 11 (+7)                Dex 20 (+12)                Wis 14 (+9)
Con 18 (+11)                Int 11 (+7)                Cha 22 (+13)

Alignment Unaligned        Languages Common
Equipment: robes, wand implement .

Published in The Shadowfell, page(s) 113.