Dedrek Harskel, Lord of House Harskel
Medium shadow humanoid, human
Level 10 Soldier XP 500
| HP 103; Bloodied 51 | Initiative +8 |
| AC 26, Fortitude 22, Reflex 20, Will 23 | Perception+7 |
| Speed 6 | Low-light vision |
Standard Actions
(⚔) Rapier (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 11 damage.
Effect: Dedrek marks the target until the end of Dedrek's next turn.
⚔ Poison Signet (poison) ✦ At-Will
Attack: Melee 1 (one creature marked by Dedrek); +13 vs. Fortitude
Hit: 2d8 + 11 poison damage, and ongoing 5 poison damage (save ends).
First Failed Saving Throw: The target takes ongoing 10 poison damage and is immobilized (save ends both).
Second Failed Saving Throw: The target falls unconscious (save ends).
Minor Actions
Overpowering Gaze ✦ Recharge ⚄ ⚅
Effect: Close burst 5 (one creature in the burst affected by poison signet). The target makes a saving throw against poison signet's effect. The target cannot succeed on the saving throw but can fail.
Triggered Actions
Bodyguard's Sacrifice ✦ At-Will
Trigger: An enemy damages Dedrek with a melee or a ranged attack while at least one of Dedrek's allies is adjacent to him.
Effect (Immediate Interrupt): The damage of the triggering attack is reduced by 10, and one ally adjacent to Dedrek takes 10 damage that cannot be prevented or resisted.
Skills Bluff +15, Diplomacy +15
Str 18 (+9) Dex 13 (+6) Wis 15 (+7)
Con 15 (+7) Int 15 (+7) Cha 21 (+10)
Alignment Unaligned Languages Common, Dwarven
Equipment: Harskel signet ring, rapier .
Published in The Shadowfell, page(s) 116.