Shadow Stalker Vampire - Monsters

Shadow Stalker Vampire
Medium shadow humanoid (undead)
Level 13 Lurker XP 800

HP 97; Bloodied 48Initiative +17
AC 27, Fortitude 23, Reflex 27, Will 25Perception+5
Speed 6, climb 4 (spider climb)Darkvision
Vulnerable 5 radiant

Traits

Burned by Sunlight (radiant)

Whenever the vampire starts its turn in direct sunlight, it takes 10 radiant damage.

Standard Actions

(⚔) ClawsAt-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 3d8 + 7 damage.

Shadow Form (healing) ✦ At-Will

Effect: The vampire enters shadow form until the start of its next turn. While in this form, it is insubstantial and phasing, cannot attack, and does not provoke opportunity attacks.

Clutch of DeathRecharge when the vampire uses shadow form

Attack: Melee 1 (one creature); +18 vs. Reflex

Hit: 5d8 + 10 damage, and the vampire grabs the target (escape DC 20). At the end of the target's next turn, if it is still grabbed by the vampire, it is weakened (save ends).

Miss: Half damage.

Triggered Actions

Shadow Cabal (illusion, teleportation) ✦ Encounter

Trigger: The vampire is first bloodied.

Effect (Free Action): Close burst 5. The vampire creates four shadow duplicates, each in an unoccupied square in the burst. Each duplicate occupies its square. Until no duplicates remain, whenever a melee attack or a ranged attack hits the vampire, it can teleport as an immediate interrupt, swapping places with a duplicate it can see. The duplicates last until the end of the encounter or until destroyed. They can be attacked, have 1 hit point, and use the vampire's defenses. When a duplicate is destroyed, the vampire takes 5 damage.

Skills Stealth +18
Str 16 (+9)                Dex 24 (+13)                Wis 8 (+5)
Con 13 (+7)                Int 12 (+7)                Cha 20 (+11)

Alignment Chaotic Evil        Languages Common

Published in The Shadowfell, page(s) 122.