Daggerburg Captain
Medium natural humanoid, hobgoblin
Level 7 Soldier (Leader) XP 300
| HP 78; Bloodied 39 | Initiative +6 |
| AC 23, Fortitude 18, Reflex 19, Will 20 | Perception+8 |
| Speed 5 | Low-light vision |
Standard Actions
(⚔) Bastard Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 1d10 + 10 damage.
Effect: The target is marked until the end of the captain's next turn. Until this mark ends, the target grants combat advantage.
⚔ Follow Me ✦ Recharge when first bloodied
Effect: The captain charges an enemy. One or two allies within 5 squares of the captain can each take a free action to charge different enemies.
Triggered Actions
Daggerburg Resilience ✦ Encounter
Trigger: The captain or an ally within 5 squares of it is subjected to an effect that a save can end.
Effect (Immediate Reaction): The creature subjected to the effect can make a saving throw against it.
Skills Athletics +11, History +12, Intimidate +12
Str 16 (+6) Dex 12 (+4) Wis 20 (+8)
Con 14 (+5) Int 18 (+7) Cha 18 (+7)
Alignment Evil Languages Common, Goblin
Equipment: bastard sword , heavy shield , scale armor .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 40.