Kabo Bomble
Medium natural humanoid, goblin
Level 9 Brute XP 400
| HP 116; Bloodied 58 | Initiative +7 |
| AC 21, Fortitude 22, Reflex 20, Will 18 | Perception+3 |
| Speed 5 | Low-light vision |
Traits
Combat Adept
At the start of an encounter, Kabo's attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.
Daggerburg Tactics
Whenever an enemy misses Kabo with a melee attack, he gains combat advantage against that enemy until the end of his next turn.
Standard Actions
(⚔) Morningstar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d10 + 10 damage.
⚔ Spiked Gauntlet (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. Reflex
Hit: 3d6 + 10 damage. On a critical hit, the target is also dazed (save ends).
⚔ Furious Attack ✦ Recharge when first bloodied
Effect: Kabo uses morningstar and spiked gauntlet. If both attacks hit the same target, the target is dazed until the end of Kabo's next turn.
Minor Actions
ᗕ Roar (fear) ✦ Encounter
Attack: Close burst 2 (enemies in the burst); +12 vs. Will
Hit: The target takes a -2 penalty to all defenses (save ends).
Str 21 (+9) Dex 17 (+7) Wis 8 (+3)
Con 16 (+7) Int 6 (+2) Cha 11 (+4)
Alignment Evil Languages Common, Goblin
Equipment: chainmail , morningstar , spiked gauntlet .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 41.