Kabo Bomble - Monsters

Kabo Bomble
Medium natural humanoid, goblin
Level 9 Brute XP 400

HP 116; Bloodied 58Initiative +7
AC 21, Fortitude 22, Reflex 20, Will 18Perception+3
Speed 5Low-light vision

Traits

Combat Adept

At the start of an encounter, Kabo's attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.

Daggerburg Tactics

Whenever an enemy misses Kabo with a melee attack, he gains combat advantage against that enemy until the end of his next turn.

Standard Actions

(⚔) Morningstar (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d10 + 10 damage.

Spiked Gauntlet (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +12 vs. Reflex

Hit: 3d6 + 10 damage. On a critical hit, the target is also dazed (save ends).

Furious AttackRecharge when first bloodied

Effect: Kabo uses morningstar and spiked gauntlet. If both attacks hit the same target, the target is dazed until the end of Kabo's next turn.

Minor Actions

Roar (fear) ✦ Encounter

Attack: Close burst 2 (enemies in the burst); +12 vs. Will

Hit: The target takes a -2 penalty to all defenses (save ends).

Str 21 (+9)                Dex 17 (+7)                Wis 8 (+3)
Con 16 (+7)                Int 6 (+2)                Cha 11 (+4)

Alignment Evil        Languages Common, Goblin
Equipment: chainmail , morningstar , spiked gauntlet .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 41.