Daggerburg Reaper
Medium natural humanoid, bugbear
Level 7 Lurker XP 300
| HP 64; Bloodied 32 | Initiative +12 |
| AC 21, Fortitude 18, Reflex 20, Will 17 | Perception+5 |
| Speed 6 | Low-light vision |
Traits
Combat Adept
At the start of an encounter, the reaper's attacks deal 1d10 extra damage against any enemy that has not yet acted during the encounter.
Standard Actions
(⚔) Scythe (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d6 + 8 damage.
ᗕ Blinding Sweep (weapon) ✦ Encounter
Attack: Close burst 1 (enemies in the burst); +10 vs. Reflex
Hit: 3d6 + 5 damage, and the target is blinded until the end of the reaper's next turn.
Miss: Half damage.
Move Actions
Stalk (illusion) ✦ At-Will 1/round
Effect: The reaper shifts 1 square and then can move up to its speed. If it ends this movement at least 3 squares from all enemies, the reaper becomes invisible until the start of its next turn or until it makes an attack.
Skills Stealth +13
Str 17 (+6) Dex 20 (+8) Wis 15 (+5)
Con 16 (+6) Int 11 (+3) Cha 11 (+3)
Alignment Evil Languages Common, Goblin
Equipment: leather armor , scythe .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 41.