Leaping Felldrake
Small natural beast (reptile)
Level 1 Lurker XP 100
| HP 26; Bloodied 13 | Initiative +7 |
| AC 15, Fortitude 12, Reflex 15, Will 13 | Perception+7 |
| Speed 6, climb 6 | |
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d4 + 4 damage.
⚔ Neck Bite ✦ At-Will
Attack: Melee 1 (one creature granting combat advantage to the felldrake); +6 vs. AC
Hit: 4d4 damage, and the target is grabbed (escape DC 12) if the felldrake does not have a creature grabbed. Until the grab ends, the target takes ongoing 5 damage.
Move Actions
Flying Leap ✦ At-Will
Effect: The felldrake flies up to 3 squares. This movement does not provoke opportunity attacks.
Instant Camouflage ✦ At-Will
Requirement: The felldrake must have cover, concealment, or no enemies within 5 squares of it.
Effect: The felldrake becomes invisible until it attacks or until the end of its next turn.
Skills Acrobatics +8, Athletics +5, Stealth +8
Str 10 (0) Dex 17 (+3) Wis 15 (+2)
Con 14 (+2) Int 3 (-4) Cha 11 (0)
Alignment Unaligned Languages -
Published in Monster Vault: Threats to the Nentir Vale, page(s) 52.