Leaping Felldrake - Monsters

Leaping Felldrake
Small natural beast (reptile)
Level 1 Lurker XP 100

HP 26; Bloodied 13Initiative +7
AC 15, Fortitude 12, Reflex 15, Will 13Perception+7
Speed 6, climb 6

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 1d4 + 4 damage.

Neck BiteAt-Will

Attack: Melee 1 (one creature granting combat advantage to the felldrake); +6 vs. AC

Hit: 4d4 damage, and the target is grabbed (escape DC 12) if the felldrake does not have a creature grabbed. Until the grab ends, the target takes ongoing 5 damage.

Move Actions

Flying LeapAt-Will

Effect: The felldrake flies up to 3 squares. This movement does not provoke opportunity attacks.

Instant CamouflageAt-Will

Requirement: The felldrake must have cover, concealment, or no enemies within 5 squares of it.

Effect: The felldrake becomes invisible until it attacks or until the end of its next turn.

Skills Acrobatics +8, Athletics +5, Stealth +8
Str 10 (0)                Dex 17 (+3)                Wis 15 (+2)
Con 14 (+2)                Int 3 (-4)                Cha 11 (0)

Alignment Unaligned        Languages -

Published in Monster Vault: Threats to the Nentir Vale, page(s) 52.