Jedrezz, Misfortune Devil - Monsters

Jedrezz, Misfortune Devil
Medium immortal humanoid (devil)
Level 15 Elite Artillery XP 2400

HP 230; Bloodied 115Initiative +10
AC 29, Fortitude 27, Reflex 27, Will 27Perception+12
Speed 6, fly 6 (hover)Darkvision, truesight 10
Saving Throws +2; Action Points 1

Traits

Aura of CondemnationAura 1

Bloodied enemies take a -2 penalty to all defenses while in the aura.

Standard Actions

(⚔) Lucky Maneuver (psychic, teleportation) ✦ At-Will

Attack: Melee 1 (one creature); +18 vs. Will

Hit: 1d8 + 7 psychic damage, and the devil teleports up to 4 squares.

Double AttackAt-Will

Effect: The devil uses lucky maneuver twice.

Ray of Distortion ✦ Recharge ⚃ ⚄ ⚅

Attack: Ranged 20 (one creature); +20 vs. Reflex

Hit: 4d8 + 7 damage. The target can choose to take 5 damage and redirect the damage from this attack to one of the target's allies. The full damage is then rerolled and applied to that ally.

Triggered Actions

Roll the BonesEncounter

Trigger: A melee or a ranged attack hits the devil.

Effect (Immediate Interrupt): The triggering attack misses the devil and instead hits one creature of the devil's choice within 5 squares of the devil.

Skills Bluff +15, Diplomacy +15, Insight +17, Intimidate +15
Str 14 (+9)                Dex 17 (+10)                Wis 20 (+12)
Con 19 (+11)                Int 23 (+13)                Cha 16 (+10)

Alignment Evil        Languages Common, Supernal

Published in Dungeon Magazine 188.