Jedrezz, Misfortune Devil
Medium immortal humanoid (devil)
Level 15 Elite Artillery XP 2400
| HP 230; Bloodied 115 | Initiative +10 |
| AC 29, Fortitude 27, Reflex 27, Will 27 | Perception+12 |
| Speed 6, fly 6 (hover) | Darkvision, truesight 10 |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Aura of Condemnation ✦ Aura 1
Bloodied enemies take a -2 penalty to all defenses while in the aura.
Standard Actions
(⚔) Lucky Maneuver (psychic, teleportation) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. Will
Hit: 1d8 + 7 psychic damage, and the devil teleports up to 4 squares.
⚔ Double Attack ✦ At-Will
Effect: The devil uses lucky maneuver twice.
➶ Ray of Distortion ✦ Recharge ⚃ ⚄ ⚅
Attack: Ranged 20 (one creature); +20 vs. Reflex
Hit: 4d8 + 7 damage. The target can choose to take 5 damage and redirect the damage from this attack to one of the target's allies. The full damage is then rerolled and applied to that ally.
Triggered Actions
Roll the Bones ✦ Encounter
Trigger: A melee or a ranged attack hits the devil.
Effect (Immediate Interrupt): The triggering attack misses the devil and instead hits one creature of the devil's choice within 5 squares of the devil.
Skills Bluff +15, Diplomacy +15, Insight +17, Intimidate +15
Str 14 (+9) Dex 17 (+10) Wis 20 (+12)
Con 19 (+11) Int 23 (+13) Cha 16 (+10)
Alignment Evil Languages Common, Supernal
Published in Dungeon Magazine 188.