Halvath Cormarrin
Medium natural humanoid, human
Level 8 Elite Brute (Leader) XP 700
| HP 214; Bloodied 107 | Initiative +6 |
| AC 20, Fortitude 21, Reflex 18, Will 19 | Perception+6 |
| Speed 5 | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Until the Last Breath ✦ Aura 5
Whenever an ally in the aura drops to 0 hit points, that ally can immediately make a melee basic attack as a free action.
Grim Solidarity
If Cormarrin starts his turn adjacent to a creature that has grim solidarity, he can make a saving throw against one effect that a save can end.
Standard Actions
(⚔) Ancient Rune Flail (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 3d10 + 4 damage.
⚔ Double Attack ✦ At-Will
Effect: Cormarrin uses ancient rune flail twice.
ᗕ Rune Flail's Arc (thunder, weapon) ✦ Recharge ⚄ ⚅
Attack: Close burst 1 (enemies in the burst); +11 vs. Reflex
Hit: 3d10 + 4 thunder damage, and Cormarrin pushes the target 1 square and knocks it prone.
Miss: Half damage, and Cormarrin pushes the target 1 square.
Triggered Actions
Cry of Glory ✦ Encounter
Trigger: An ally within 10 squares of Cormarrin hits with an attack that isn't a critical hit.
Effect (Free Action): Close burst 10 (triggering ally in the burst). The ally instead scores a critical hit.
Skills Arcana +11, Athletics +14, History +11
Str 20 (+9) Dex 14 (+6) Wis 14 (+6)
Con 17 (+7) Int 15 (+6) Cha 16 (+7)
Alignment Evil Languages Common, Draconic
Equipment: ancient flail, heavy shield , plate armor .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 61.