Halvath Cormarrin - Monsters

Halvath Cormarrin
Medium natural humanoid, human
Level 8 Elite Brute (Leader) XP 700

HP 214; Bloodied 107Initiative +6
AC 20, Fortitude 21, Reflex 18, Will 19Perception+6
Speed 5
Saving Throws +2; Action Points 1

Traits

Until the Last BreathAura 5

Whenever an ally in the aura drops to 0 hit points, that ally can immediately make a melee basic attack as a free action.

Grim Solidarity

If Cormarrin starts his turn adjacent to a creature that has grim solidarity, he can make a saving throw against one effect that a save can end.

Standard Actions

(⚔) Ancient Rune Flail (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 3d10 + 4 damage.

Double AttackAt-Will

Effect: Cormarrin uses ancient rune flail twice.

Rune Flail's Arc (thunder, weapon) ✦ Recharge ⚄ ⚅

Attack: Close burst 1 (enemies in the burst); +11 vs. Reflex

Hit: 3d10 + 4 thunder damage, and Cormarrin pushes the target 1 square and knocks it prone.

Miss: Half damage, and Cormarrin pushes the target 1 square.

Triggered Actions

Cry of GloryEncounter

Trigger: An ally within 10 squares of Cormarrin hits with an attack that isn't a critical hit.

Effect (Free Action): Close burst 10 (triggering ally in the burst). The ally instead scores a critical hit.

Skills Arcana +11, Athletics +14, History +11
Str 20 (+9)                Dex 14 (+6)                Wis 14 (+6)
Con 17 (+7)                Int 15 (+6)                Cha 16 (+7)

Alignment Evil        Languages Common, Draconic
Equipment: ancient flail, heavy shield , plate armor .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 61.