Gray Company Recruit
Medium natural humanoid, human
Level 7 Minion Artillery XP 75
| HP 1; a missed attack never damages a minion. | Initiative +7 |
| AC 21, Fortitude 19, Reflex 20, Will 18 | Perception+4 |
| Speed 6 | |
Traits
Grim Solidarity
If the recruit starts its turn adjacent to a creature that has grim solidarity, it can make a saving throw against one effect that a save can end.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 6 damage.
(➶) Shortbow (weapon) ✦ At-Will
Attack: Ranged 20 (one creature); +14 vs. AC
Hit: 6 damage.
Triggered Actions
⚔ ➶ Inspired Fervor ✦ At-Will 1/round
Trigger: The recruit scores a critical hit against an enemy.
Effect (Free Action): The recruit makes a basic attack against the enemy, with a +2 power bonus to the attack roll.
Str 15 (+5) Dex 18 (+7) Wis 12 (+4)
Con 16 (+6) Int 10 (+3) Cha 16 (+6)
Alignment Unaligned Languages Common
Equipment: studded leather, arrow x20, short sword , shortbow .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 62, Dungeon Magazine 206.