Harken's Heart Defender - Monsters

Harken's Heart Defender
Medium natural humanoid (shapechanger), elf
Level 9 Soldier XP 400

HP 95; Bloodied 47Initiative +11
AC 25, Fortitude 20, Reflex 22, Will 20Perception+11
Speed 7 (forest walk)Low-light vision

Traits

Wild Step

The defender ignores difficult terrain whenever it shifts.

Standard Actions

(⚔) MangleAt-Will

Requirement: The defender must be in beast form.

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d8 + 8 damage, and the target is slowed until the end of its next turn.

(⚔) Quarterstaff (weapon) ✦ At-Will

Requirement: The defender must be in humanoid form.

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d8 + 8 damage.

Primal FlurryRecharge when first bloodied

Requirement: The defender must be in beast form.

Attack: Close burst 1 (enemies in the burst); +12 vs. Reflex

Hit: 2d8 + 8 damage, and the target falls prone. If the target stands up during its next turn, the defender can make a melee basic attack against it as a free action.

Miss: Half damage, and the target falls prone.

Move Actions

Beast's PursuitEncounter

Requirement: The defender must be in beast form.

Effect: The defender shifts up to its speed to a square adjacent to an enemy and gains a +2 power bonus to attack rolls until the end of its turn.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: The defender alters its physical form to appear as a Medium beast until it uses change shape again or until it dies. It can also use this power to return to its humanoid form.

Skills Acrobatics +14, Athletics +12, Stealth +14
Str 17 (+7)                Dex 20 (+9)                Wis 14 (+6)
Con 15 (+6)                Int 14 (+6)                Cha 17 (+7)

Alignment Unaligned        Languages Common, Elven
Equipment: quarterstaff .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 65.