Harken's Heart Defender
Medium natural humanoid (shapechanger), elf
Level 9 Soldier XP 400
| HP 95; Bloodied 47 | Initiative +11 |
| AC 25, Fortitude 20, Reflex 22, Will 20 | Perception+11 |
| Speed 7 (forest walk) | Low-light vision |
Traits
Wild Step
The defender ignores difficult terrain whenever it shifts.
Standard Actions
(⚔) Mangle ✦ At-Will
Requirement: The defender must be in beast form.
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 8 damage, and the target is slowed until the end of its next turn.
(⚔) Quarterstaff (weapon) ✦ At-Will
Requirement: The defender must be in humanoid form.
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 8 damage.
ᗕ Primal Flurry ✦ Recharge when first bloodied
Requirement: The defender must be in beast form.
Attack: Close burst 1 (enemies in the burst); +12 vs. Reflex
Hit: 2d8 + 8 damage, and the target falls prone. If the target stands up during its next turn, the defender can make a melee basic attack against it as a free action.
Miss: Half damage, and the target falls prone.
Move Actions
Beast's Pursuit ✦ Encounter
Requirement: The defender must be in beast form.
Effect: The defender shifts up to its speed to a square adjacent to an enemy and gains a +2 power bonus to attack rolls until the end of its turn.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: The defender alters its physical form to appear as a Medium beast until it uses change shape again or until it dies. It can also use this power to return to its humanoid form.
Skills Acrobatics +14, Athletics +12, Stealth +14
Str 17 (+7) Dex 20 (+9) Wis 14 (+6)
Con 15 (+6) Int 14 (+6) Cha 17 (+7)
Alignment Unaligned Languages Common, Elven
Equipment: quarterstaff .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 65.