Mahin'drazal Guard
Medium natural humanoid
Level 10 Soldier XP 500
| HP 106; Bloodied 53 | Initiative +10 |
| AC 26, Fortitude 24, Reflex 22, Will 21 | Perception+13 |
| Speed 6 | |
| Immune fear | |
Traits
Devoted of Zindriel
Any time the guard is hit by an attack against its Will, the guard takes damage as normal, but ignores all other effects of the attack.
Standard Actions
(⚔) Longsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 9 damage. If the target is adjacent to Zindriel, the target takes 2d8 extra damage from the attack.
(➶) Dagger (weapon) ✦ At-Will
Attack: Ranged 5 (one creature); +15 vs. AC
Hit: 4d4 + 8 damage.
Triggered Actions
⚔ Coordinated Fighting ✦ At-Will
Trigger: An enemy adjacent to the guard shifts or uses an attack power that does not include a Mahin'drazal guard as a target.
Effect (Immediate Interrupt): The guard makes a melee basic attack against the triggering enemy.
Str 21 (+10) Dex 17 (+8) Wis 16 (+8)
Con 18 (+9) Int 10 (+5) Cha 6 (+3)
Alignment Unaligned Languages understands Common and Elven
Equipment: wooden buckler, bone longsword, 6 bone daggers, leather armor .
Published in Dungeon Magazine 188.