Mahin'drazal Guard - Monsters

Mahin'drazal Guard
Medium natural humanoid
Level 10 Soldier XP 500

HP 106; Bloodied 53Initiative +10
AC 26, Fortitude 24, Reflex 22, Will 21Perception+13
Speed 6
Immune fear

Traits

Devoted of Zindriel

Any time the guard is hit by an attack against its Will, the guard takes damage as normal, but ignores all other effects of the attack.

Standard Actions

(⚔) Longsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 9 damage. If the target is adjacent to Zindriel, the target takes 2d8 extra damage from the attack.

(➶) Dagger (weapon) ✦ At-Will

Attack: Ranged 5 (one creature); +15 vs. AC

Hit: 4d4 + 8 damage.

Triggered Actions

Coordinated FightingAt-Will

Trigger: An enemy adjacent to the guard shifts or uses an attack power that does not include a Mahin'drazal guard as a target.

Effect (Immediate Interrupt): The guard makes a melee basic attack against the triggering enemy.

Str 21 (+10)                Dex 17 (+8)                Wis 16 (+8)
Con 18 (+9)                Int 10 (+5)                Cha 6 (+3)

Alignment Unaligned        Languages understands Common and Elven
Equipment: wooden buckler, bone longsword, 6 bone daggers, leather armor .

Published in Dungeon Magazine 188.