Hound of Ill Omen - Monsters

Hound of Ill Omen
Medium shadow beast (undead)
Level 7 Soldier XP 300

HP 80; Bloodied 40Initiative +10
AC 23, Fortitude 19, Reflex 20, Will 18Perception+10
Speed 8; phasingDarkvision
Immune disease, poison

Traits

Ill OmenAura 2

Any enemy that spends a healing surge while in the aura is slowed until the end of its next turn.

Insubstantial

The hound takes half damage from any damage source, except those that deal force damage or radiant damage. In addition, if the hound takes radiant damage, it loses the insubstantial trait until the end of its next turn.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d8 + 6 damage.

Effect: The target is marked until the end of the hound's next turn.

Howl of Doom (psychic, thunder) ✦ Encounter

Attack: Close blast 5 (enemies in the blast); +10 vs. Will

Hit: 2d10 + 11 thunder damage, and the target is cursed. Until the target is no longer cursed, it takes 3 psychic damage whenever it misses every target with an attack power. At the end of each of the target's extended rests, it makes a DC 16 Religion check to try to end the curse.

    First Failed Check: The psychic damage increases to 6.

    Second Failed Check: The psychic damage increases to 9.

    Third Failed Check: The target dies.

Miss: Half damage.

Triggered Actions

Howl of the Pack (fear, thunder) ✦ At-Will

Trigger: An enemy within 3 squares of the hound and marked by it willingly moves away from it.

Attack (Immediate Interrupt): Close blast 3 (the triggering enemy in the blast); +10 vs. Fortitude

Hit: 2d10 + 4 thunder damage, and the target grants combat advantage until the end of its next turn.

Str 16 (+6)                Dex 20 (+8)                Wis 14 (+5)
Con 16 (+6)                Int 4 (0)                Cha 12 (+4)

Alignment Unaligned        Languages -

Published in Monster Vault: Threats to the Nentir Vale, page(s) 66, Dungeon Magazine 211.