Ti'irtha, Drow Werespider - Monsters

Ti'irtha, Drow Werespider
Medium fey humanoid (shapechanger, spider), drow
Level 17 Elite Skirmisher XP 3200

HP 288; Bloodied 144Initiative +17
AC 31, Fortitude 27, Reflex 30, Will 29Perception+17
Speed 7, climb 7 (spider climb)Darkvision
Resist 10 poison
Saving Throws +2; Action Points 1

Traits

Regeneration

Ti'irtha regains 10 hit points whenever she starts her turn with at least 1 hit point. When she takes damage from a silvered weapon, her regeneration does not function on her next turn.

Spidery Nature

Ti'irtha ignores the hindering effects of spider swarms and spiderwebs.

Standard Actions

(⚔) Bite (disease, poison) ✦ At-Will

Requirement: Ti'irtha must be in spider form.

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 2d8 + 16 poison damage. In addition, at the end of the encounter, the target makes a saving throw. On a failure, the target contracts Spider Queen's curse (stage 1).

(⚔) Dark CaressAt-Will

Requirement: Ti'irtha must be in humanoid form.

Attack: Melee 1 (one creature); +20 vs. Reflex

Hit: 3d6 + 15 damage, and the target gains vulnerable 5 poison (save ends). If Ti'irtha has combat advantage against the target for the attack, the target also takes a -5 penalty to this saving throw.

Double AttackAt-Will

Effect: Ti'irtha makes two melee basic attacks. She can shift 1 square after each attack, or up to 3 squares after each attack if she is in spider form.

Minor Actions

Change Shape (polymorph) ✦ At-Will

Effect: Ti'irtha alters her physical form to appear as a Medium spider or a unique Medium drow until she uses change shape again or until she dies.

SpiderwebRecharge when first bloodied

Requirement: Ti'irtha must be in spider form.

Attack: Area burst 1 within 5 (creatures in the burst); +20 vs. Reflex

Hit: The target is restrained until it escapes (DC 23) or leaves the area of the burst.

Effect: The area of the burst is difficult terrain until the end of the encounter.

Skills Insight +17, Intimidate +20, Stealth +20
Str 17 (+11)                Dex 24 (+15)                Wis 19 (+12)
Con 20 (+13)                Int 18 (+12)                Cha 25 (+15)

Alignment Evil        Languages Common, Elven

Spider Queen's CurseLevel 17 Disease

The infected creature feels strangely invigorated as its body becomes host to thousands of tiny spider eggs.

Stage 0: The target recovers from the disease.
Stage 1: While affected by this stage, the target gains a +1 bonus to Fortitude, Reflex, and Will. Whenever the target spends a healing surge, it regains 2d6 extra hit points.
Stage 2: While affected by this stage, the target keeps the +1 bonus to Fortitude, Reflex, and Will, but takes a -2 penalty to Endurance checks made to recover from this disease. Whenever the target spends a healing surge, it regains 3d6 extra hit points.
Stage 3: The target dies. A spider swarm (described in Monster Vault) erupts from the target's corpse.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
15 or lower: The stage of the disease increases by one.
16-22: No Change
23 or higher: The stage of the disease decreases by one.

Published in Monster Vault: Threats to the Nentir Vale, page(s) 69.