Hurly/Burly - Monsters

Hurly/Burly
Large natural humanoid, troll
Level 9 Elite Brute XP 800

HP 240; Bloodied 120Initiative +8
AC 21, Fortitude 22, Reflex 20, Will 18Perception+11
Speed 8
Saving Throws +2; Action Points 1

Traits

Bound by Blood

If Hurly or Burly is reduced to 0 hit points by damage that isn't acid or fire, he does not die and instead falls unconscious until the start of his next turn, when he returns to life with 30 hit points. If an attack hits him and deals any acid or fire damage while he is unconscious and within 5 squares of his brother, he does not return to life in this way. When one brother dies, the other loses this trait.

Regeneration

Hurly or Burly regains 10 hit points whenever he starts his turn and has at least 1 hit point. When he takes acid or fire damage, his regeneration does not function on his next turn.

Standard Actions

(⚔) Battleaxe (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 2d8 + 12 damage.

Cleave (weapon) ✦ At-Will

Attack: Close burst 2 (enemies in the burst); +14 vs. AC

Hit: 2d8 + 7 damage, and Hurly/Burly can push the target 1 square.

Skills Athletics +15, Nature +11
Str 22 (+10)                Dex 18 (+8)                Wis 14 (+6)
Con 20 (+9)                Int 6 (+2)                Cha 9 (+3)

Alignment Chaotic Evil        Languages Common, Giant
Equipment: battleaxe .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 71.