Iron Circle Dark Adept
Medium natural humanoid, human
Level 3 Controller (Leader) XP 150
| HP 46; Bloodied 23 | Initiative +2 |
| AC 17, Fortitude 14, Reflex 14, Will 16 | Perception+5 |
| Speed 6 | |
Standard Actions
(⚔) Dark Dagger (fire, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +6 vs. Reflex
Hit: 2d4 + 4 fire damage, and the dark adept slides the target up to 3 squares.
✻ Fiery Tendrils (fire, implement) ✦ At-Will
Attack: Area burst 1 within 10 (creatures in the burst); +6 vs. Reflex
Hit: 1d6 + 6 fire damage, and the target is slowed and grants combat advantage until the end of the dark adept's next turn.
Minor Actions
Dark Imperative ✦ Recharge when first bloodied
Effect: Close burst 5 (one ally in the burst). The dark adept slides the target up to 3 squares, and the target gains 10 temporary hit points. Until the target has no temporary hit points, its melee attacks deal 3 extra necrotic damage.
Skills Arcana +8, Religion +8
Str 13 (+2) Dex 12 (+2) Wis 18 (+5)
Con 14 (+3) Int 15 (+3) Cha 13 (+2)
Alignment Evil Languages Common, Supernal
Equipment: red surcoat with gold-trimmed black circle, chainmail , dagger .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 73.