Iron Circle Dark Adept - Monsters

Iron Circle Dark Adept
Medium natural humanoid, human
Level 3 Controller (Leader) XP 150

HP 46; Bloodied 23Initiative +2
AC 17, Fortitude 14, Reflex 14, Will 16Perception+5
Speed 6

Standard Actions

(⚔) Dark Dagger (fire, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +6 vs. Reflex

Hit: 2d4 + 4 fire damage, and the dark adept slides the target up to 3 squares.

Fiery Tendrils (fire, implement) ✦ At-Will

Attack: Area burst 1 within 10 (creatures in the burst); +6 vs. Reflex

Hit: 1d6 + 6 fire damage, and the target is slowed and grants combat advantage until the end of the dark adept's next turn.

Minor Actions

Dark ImperativeRecharge when first bloodied

Effect: Close burst 5 (one ally in the burst). The dark adept slides the target up to 3 squares, and the target gains 10 temporary hit points. Until the target has no temporary hit points, its melee attacks deal 3 extra necrotic damage.

Skills Arcana +8, Religion +8
Str 13 (+2)                Dex 12 (+2)                Wis 18 (+5)
Con 14 (+3)                Int 15 (+3)                Cha 13 (+2)

Alignment Evil        Languages Common, Supernal
Equipment: red surcoat with gold-trimmed black circle, chainmail , dagger .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 73.