Iron Circle Commander - Monsters

Iron Circle Commander
Medium natural humanoid, human
Level 5 Elite Soldier (Leader) XP 400

HP 126; Bloodied 63Initiative +4
AC 21, Fortitude 19, Reflex 16, Will 17Perception+3
Speed 5
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Flail (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d10 + 8 damage.

Devil's Tactics (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 1d10 + 7 damage, and the target grants combat advantage until the end of the commander's next turn.

Effect: One of the commander's allies within 5 squares of the target can make a basic attack against the target as a free action.

Infernal Flames (fire) ✦ Encounter

Attack: Close blast 5 (enemies in the blast); +8 vs. Reflex

Hit: 2d6 + 5 fire damage, and the target is dazed (save ends).

Effect: Allies in the blast gain 5 temporary hit points.

Triggered Actions

Tripping Flail (weapon) ✦ At-Will

Trigger: An enemy leaves a square adjacent to the commander.

Attack (Opportunity Action): Melee 1 (the triggering enemy); +9 vs. Reflex

Hit: The target falls prone.

Skills Athletics +12, Intimidate +10
Str 20 (+7)                Dex 10 (+2)                Wis 13 (+3)
Con 15 (+4)                Int 15 (+4)                Cha 16 (+5)

Alignment Evil        Languages Common
Equipment: black surcoat, flail , heavy shield , scale armor .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 73.