Iron Circle Commander
Medium natural humanoid, human
Level 5 Elite Soldier (Leader) XP 400
| HP 126; Bloodied 63 | Initiative +4 |
| AC 21, Fortitude 19, Reflex 16, Will 17 | Perception+3 |
| Speed 5 | |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Flail (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d10 + 8 damage.
⚔ Devil's Tactics (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d10 + 7 damage, and the target grants combat advantage until the end of the commander's next turn.
Effect: One of the commander's allies within 5 squares of the target can make a basic attack against the target as a free action.
ᗕ Infernal Flames (fire) ✦ Encounter
Attack: Close blast 5 (enemies in the blast); +8 vs. Reflex
Hit: 2d6 + 5 fire damage, and the target is dazed (save ends).
Effect: Allies in the blast gain 5 temporary hit points.
Triggered Actions
⚔ Tripping Flail (weapon) ✦ At-Will
Trigger: An enemy leaves a square adjacent to the commander.
Attack (Opportunity Action): Melee 1 (the triggering enemy); +9 vs. Reflex
Hit: The target falls prone.
Skills Athletics +12, Intimidate +10
Str 20 (+7) Dex 10 (+2) Wis 13 (+3)
Con 15 (+4) Int 15 (+4) Cha 16 (+5)
Alignment Evil Languages Common
Equipment: black surcoat, flail , heavy shield , scale armor .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 73.