Iron Circle Spy
Medium natural humanoid, human
Level 4 Lurker XP 175
| HP 44; Bloodied 22 | Initiative +10 |
| AC 18, Fortitude 16, Reflex 18, Will 16 | Perception+9 |
| Speed 6 | |
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d6 + 5 damage.
(➶) Devil's Flame (fire) ✦ At-Will
Attack: Ranged 10 (one creature); +7 vs. Reflex
Hit: 2d4 + 7 fire damage.
⚔ Infernal Strike (fire, weapon) ✦ Recharge when the spy uses veil of shadows
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 4d6 + 10 fire damage.
Miss: Half damage.
Veil of Shadows (zone) ✦ Recharge when the spy uses infernal strike
Effect: Close burst 1. The burst creates a zone that lasts until the end of the spy's next turn. The zone blocks line of sight for all creatures except the spy. While entirely within the zone, creatures other than the spy are blinded.
Triggered Actions
⚔ ➶ Diabolical Dodge ✦ At-Will
Trigger: An enemy uses a power that pulls, pushes, or slides the spy while the spy is in the zone created by its veil of shadows.
Effect (Immediate Interrupt): The spy makes a basic attack against the triggering enemy and then can shift up to 2 squares to another square in the zone.
Skills Bluff +9, Diplomacy +9, Stealth +11, Thievery +11
Str 12 (+3) Dex 18 (+6) Wis 15 (+4)
Con 14 (+4) Int 13 (+3) Cha 14 (+4)
Alignment Evil Languages Common, Elven
Equipment: leather armor , short sword .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 75.