Mage of Saruun
Medium natural humanoid, human
Level 12 Controller XP 700
| HP 116; Bloodied 58 | Initiative +8 |
| AC 26, Fortitude 22, Reflex 27, Will 24 | Perception+9 |
| Speed 6 | |
Standard Actions
(⚔) Quarterstaff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 2d8 + 3 damage.
Effect: The mage can slide the target 1 square.
(➶) Empowered Magic Missile (force, implement) ✦ At-Will
Effect: Ranged 10 (one creature). The target takes 10 force damage, and the mage pushes the target up to 2 squares.
ᗕ Noxious Shroud (implement, poison, zone) ✦ At-Will
Attack: Close blast 3 (creatures in the blast); +15 vs. Fortitude
Hit: 3d6 + 6 poison damage.
Effect: The blast creates a zone that lasts until the end of the mage's next turn. Any creature that ends its turn in the zone is slowed and takes ongoing 5 poison damage (save ends both).
✻ Cloying Flames (fire, implement) ✦ Recharge when first bloodied
Attack: Area burst 2 within 10 (creatures in the burst); +15 vs. Reflex
Hit: 3d10 + 9 fire damage, and the target is immobilized and takes ongoing 5 fire damage (save ends both).
Miss: Half damage.
Skills Arcana +17
Str 10 (+6) Dex 14 (+8) Wis 17 (+9)
Con 12 (+7) Int 22 (+12) Cha 12 (+7)
Alignment Unaligned Languages Common, Elven, Dwarven
Equipment: quarterstaff .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 77.