Mage of Saruun - Monsters

Mage of Saruun
Medium natural humanoid, human
Level 12 Controller XP 700

HP 116; Bloodied 58Initiative +8
AC 26, Fortitude 22, Reflex 27, Will 24Perception+9
Speed 6

Standard Actions

(⚔) Quarterstaff (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +17 vs. AC

Hit: 2d8 + 3 damage.

Effect: The mage can slide the target 1 square.

(➶) Empowered Magic Missile (force, implement) ✦ At-Will

Effect: Ranged 10 (one creature). The target takes 10 force damage, and the mage pushes the target up to 2 squares.

Noxious Shroud (implement, poison, zone) ✦ At-Will

Attack: Close blast 3 (creatures in the blast); +15 vs. Fortitude

Hit: 3d6 + 6 poison damage.

Effect: The blast creates a zone that lasts until the end of the mage's next turn. Any creature that ends its turn in the zone is slowed and takes ongoing 5 poison damage (save ends both).

Cloying Flames (fire, implement) ✦ Recharge when first bloodied

Attack: Area burst 2 within 10 (creatures in the burst); +15 vs. Reflex

Hit: 3d10 + 9 fire damage, and the target is immobilized and takes ongoing 5 fire damage (save ends both).

Miss: Half damage.

Skills Arcana +17
Str 10 (+6)                Dex 14 (+8)                Wis 17 (+9)
Con 12 (+7)                Int 22 (+12)                Cha 12 (+7)

Alignment Unaligned        Languages Common, Elven, Dwarven
Equipment: quarterstaff .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 77.