Saruun Underdark Adept - Monsters

Saruun Underdark Adept
Medium natural humanoid, human
Level 10 Artillery XP 500

HP 79; Bloodied 39Initiative +8
AC 24, Fortitude 20, Reflex 24, Will 22Perception+8
Speed 6Darkvision

Standard Actions

(⚔) Shadow WhipAt-Will

Attack: Melee 2 (one creature); +13 vs. Reflex

Hit: 2d4 + 5 damage.

Effect: The adept slides the target 1 square.

(➶) Darkfire Bolt (fire, implement, necrotic) ✦ At-Will

Attack: Ranged 15 (one creature); +15 vs. FortitudeThe attack can score a critical hit on a roll of 18-20.

Hit: 2d10 + 2 fire and necrotic damage. If the adept scores a critical hit, the target is weakened (save ends).

Corrupting Ray (implement, necrotic) ✦ Encounter

Attack: Ranged 15 (one creature); +15 vs. Fortitude

Hit: 4d8 + 9 necrotic damage, and the target is blinded (save ends).

Miss: Half damage.

Minor Actions

Force ShieldRecharge when an enemy damages the adept with a ranged or an area attack power

Effect: The adept takes no damage from ranged or area attacks until the end of its next turn.

Skills Arcana +15, Dungeoneering +13
Str 12 (+6)                Dex 16 (+8)                Wis 16 (+8)
Con 13 (+6)                Int 21 (+10)                Cha 10 (+5)

Alignment Unaligned        Languages Common, Dwarven, Elven
Equipment: wand implement .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 78.