Saruun Underdark Adept
Medium natural humanoid, human
Level 10 Artillery XP 500
| HP 79; Bloodied 39 | Initiative +8 |
| AC 24, Fortitude 20, Reflex 24, Will 22 | Perception+8 |
| Speed 6 | Darkvision |
Standard Actions
(⚔) Shadow Whip ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. Reflex
Hit: 2d4 + 5 damage.
Effect: The adept slides the target 1 square.
(➶) Darkfire Bolt (fire, implement, necrotic) ✦ At-Will
Attack: Ranged 15 (one creature); +15 vs. FortitudeThe attack can score a critical hit on a roll of 18-20.
Hit: 2d10 + 2 fire and necrotic damage. If the adept scores a critical hit, the target is weakened (save ends).
➶ Corrupting Ray (implement, necrotic) ✦ Encounter
Attack: Ranged 15 (one creature); +15 vs. Fortitude
Hit: 4d8 + 9 necrotic damage, and the target is blinded (save ends).
Miss: Half damage.
Minor Actions
Force Shield ✦ Recharge when an enemy damages the adept with a ranged or an area attack power
Effect: The adept takes no damage from ranged or area attacks until the end of its next turn.
Skills Arcana +15, Dungeoneering +13
Str 12 (+6) Dex 16 (+8) Wis 16 (+8)
Con 13 (+6) Int 21 (+10) Cha 10 (+5)
Alignment Unaligned Languages Common, Dwarven, Elven
Equipment: wand implement .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 78.