Mooncalf - Monsters

Mooncalf
Large aberrant magical beast
Level 10 Controller XP 500

HP 112; Bloodied 56Initiative +8
AC 24, Fortitude 24, Reflex 21, Will 22Perception+13
Speed 6, fly 8Darkvision
Resist 10 lightning, 10 thunder

Traits

Tentacle Snare

When the mooncalf moves, all creatures grabbed by it are pulled with it.

Standard Actions

(⚔) Tentacle RakeAt-Will

Attack: Melee 4 (one creature not grabbed by the mooncalf); +15 vs. AC

Hit: 2d10 + 7 damage.

Tentacle GrabAt-Will

Attack: Melee 4 (one Large or smaller creature not grabbed by the mooncalf); +13 vs. Reflex

Hit: 2d10 + 2 damage, the mooncalf pulls the target up to 3 squares, and the target is grabbed (escape DC 18). The target takes ongoing 5 damage until the grab ends.

Special: The mooncalf can grab up to two creatures at once. It can release a grabbed creature as a free action.

Vile BiteAt-Will

Attack: Melee 1 (one creature grabbed by the mooncalf); +15 vs. AC

Hit: 2d8 + 9 damage, and the target cannot spend healing surges until the start of the mooncalf's next turn.

Minor Actions

Lure (charm) ✦ At-Will 1/round

Attack: Close burst 10 (one creature in the burst); +13 vs. Will

Hit: The mooncalf pulls the target up to 5 squares.

Stormwrack (lightning, thunder, zone) ✦ Encounter

Effect: Area burst 2 within 10. The burst creates a zone that lasts until the end of the mooncalf's next turn. Any creature that ends its turn in the zone takes 10 lightning and thunder damage.

Sustain Minor: The zone persists until the end of the mooncalf's next turn.

Skills Stealth +13
Str 18 (+9)                Dex 16 (+8)                Wis 17 (+8)
Con 24 (+12)                Int 19 (+9)                Cha 21 (+10)

Alignment Evil        Languages understands Deep Speech, telepathy 20

Published in Monster Vault: Threats to the Nentir Vale, page(s) 80.