Mooncalf Sire - Monsters

Mooncalf Sire
Huge aberrant magical beast
Level 12 Elite Controller XP 1400

HP 262; Bloodied 131Initiative +9
AC 26, Fortitude 26, Reflex 23, Will 25Perception+15
Speed 6, fly 8Darkvision
Resist 10 lightning, 10 thunder
Saving Throws +2; Action Points 1

Traits

Tentacle Snare

When the mooncalf moves, all creatures grabbed by it are pulled with it.

Standard Actions

(⚔) Tentacle RakeAt-Will

Attack: Melee 6 (one creature not grabbed by the mooncalf); +17 vs. AC

Hit: 2d12 + 7 damage.

Tentacle GrabAt-Will

Attack: Melee 6 (one Huge or smaller creature not grabbed by the mooncalf); +15 vs. Reflex

Hit: 1d12 + 4 damage, the mooncalf pulls the target up to 5 squares, and the target is grabbed (escape DC 20). The target takes ongoing 10 damage until the grab ends.

Special: The mooncalf can grab up to two creatures at once. It can release a grabbed creature as a free action.

Vile BiteAt-Will

Attack: Melee 1 (one creature grabbed by the mooncalf); +17 vs. AC

Hit: 2d10 + 9 damage, and the target cannot spend healing surges until the start of the mooncalf's next turn.

Double AttackAt-Will

Effect: The mooncalf makes two melee attacks, each against a different target.

Call Lightning (lightning) ✦ Encounter

Attack: Close blast 5 (enemies in the blast); +15 vs. Reflex

Hit: 3d8 + 9 lightning damage, and the target is slowed until the end of the mooncalf's next turn.

Minor Actions

Lure (charm) ✦ At-Will 1/round

Attack: Close burst 10 (one creature in the burst); +15 vs. Will

Hit: The mooncalf pulls the target up to 5 squares.

Triggered Actions

Fury of the Storm (aura, lightning, thunder) ✦ Encounter

Trigger: The mooncalf is bloodied.

Effect (Immediate Reaction): The mooncalf activates an aura 1 that lasts until the end of the encounter. Any creature that ends its turn in the aura takes 10 lightning and thunder damage.

Skills Stealth +14
Str 22 (+12)                Dex 16 (+9)                Wis 19 (+10)
Con 27 (+14)                Int 21 (+11)                Cha 24 (+13)

Alignment Evil        Languages understands Deep Speech, telepathy 20

Published in Monster Vault: Threats to the Nentir Vale, page(s) 81.