Penanggalan - Monsters

Penanggalan
Medium natural humanoid (shapechanger, undead)
Level 10 Elite Lurker XP 1000

HP 162; Bloodied 81Initiative +15
AC 24, Fortitude 19, Reflex 22, Will 23Perception+13
Speed 6, fly 8 (hover) only in head formDarkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Requirement: The penanggalan must be in maiden form.

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d4 + 4 damage.

Soothing Voice (charm) ✦ Encounter

Requirement: The penanggalan must be in maiden form.

Attack: Close burst 1 (creatures in the burst); +13 vs. Will

Hit: The target is slowed (save ends).

    First Failed Saving Throw: The target is unconscious instead of slowed (save ends).

Horrific Transformation (fear, psychic) ✦ Encounter

Requirement: The penanggalan must be in maiden form.

Attack: Close burst 2 (enemies in the burst); +13 vs. Will

Hit: 4d6 + 6 psychic damage, and the target is dazed until the end of its next turn.

Effect: The penanggalan changes from maiden form to head form. While the creature is in head form, its headless body is considered a corpse. Unless the body is utterly destroyed, the creature can take a standard action to return to maiden form, but only if it is in the same square as at least one part of the body.

(⚔) Bite (poison) ✦ At-Will

Requirement: The penanggalan must be in head form.

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 3d6 + 3 damage, and ongoing 5 poison damage (save ends).

Grasping Entrails (disease, necrotic, poison) ✦ Recharge ⚃ ⚄ ⚅

Requirement: The penanggalan must be in head form.

Attack: Melee 2 (one or two creatures); +13 vs. Reflex

Hit: 3d12 + 8 necrotic and poison damage, and the target is grabbed (escape DC 22). Until the grab ends, the target grants combat advantage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts blistering corruption (stage 1).

Malleable FormAt-Will

Requirement: The penanggalan must be in head form.

Effect: The penanggalan is phasing until the end of its next turn and shifts up to its speed. If it starts its next turn hidden from all enemies, grasping entrails recharges, and on that turn it can use that power and bite with a single standard action.

Skills Bluff +17, Diplomacy +17, Religion +15, Stealth +16
Str 17 (+8)                Dex 22 (+11)                Wis 16 (+8)
Con 15 (+7)                Int 20 (+10)                Cha 24 (+12)

Alignment Evil        Languages Common
Equipment: dagger .

Blistering CorruptionLevel 10 Disease

Sores, blisters, and boils fester across the creature's body, oozing with a dark, contaminating ichor.

Stage 0: The target recovers from the disease.
Stage 1: While affected by this stage, the target takes a -2 penalty to Fortitude.
Stage 2: While affected by this stage, the target takes a -2 penalty to Fortitude. In addition, the target regains only half the normal number of hit points from spending a healing surge, and the target's hit point total cannot exceed its bloodied value.
Stage 3: While affected by this stage, the target suffers the effects of stage 2 and has an aura 2 (poison) that cannot be deactivated. Any creature that ends its turn in the aura loses a healing surge.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
12 or lower: The stage of the disease increases by one.
13-17: No Change
18 or higher: The stage of the disease decreases by one.

Published in Monster Vault: Threats to the Nentir Vale, page(s) 82.