Penanggalan Bodiless Head - Monsters

Penanggalan Bodiless Head
Small natural humanoid (undead)
Level 9 Skirmisher XP 400

HP 94; Bloodied 47Initiative +11
AC 23, Fortitude 20, Reflex 22, Will 22Perception+6
Speed 6, fly 8 (hover)Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 3d8 + 4 damage. If the target is granting combat advantage to the penanggalan, the target is slowed (save ends).

Flailing Entrails (poison) ✦ At-Will

Attack: Melee 2 (one or two creatures); +12 vs. Reflex

Hit: 2d8 + 3 poison damage, and the penanggalan can slide the target 1 square.

Move Actions

Malleable RushRecharge when first bloodied

Effect: The penanggalan is phasing until the end of its next turn and shifts up to its speed.

Triggered Actions

Death Burst (disease, poison) ✦ Encounter

Trigger: The penanggalan dies.

Attack (No Action): Close burst 1 (creatures in the burst); +12 vs. Fortitude

Hit: 3d8 + 6 poison damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts blistering corruption (stage 1).

Skills Stealth +14
Str 16 (+7)                Dex 21 (+9)                Wis 15 (+6)
Con 14 (+6)                Int 19 (+8)                Cha 20 (+9)

Alignment Evil        Languages Common

Blistering CorruptionLevel 10 Disease

Sores, blisters, and boils fester across the creature's body, oozing with a dark, contaminating ichor.

Stage 0: The target recovers from the disease.
Stage 1: While affected by this stage, the target takes a -2 penalty to Fortitude.
Stage 2: While affected by this stage, the target takes a -2 penalty to Fortitude. In addition, the target regains only half the normal number of hit points from spending a healing surge, and the target's hit point total cannot exceed its bloodied value.
Stage 3: While affected by this stage, the target suffers the effects of stage 2 and has an aura 2 (poison) that cannot be deactivated. Any creature that ends its turn in the aura loses a healing surge.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
12 or lower: The stage of the disease increases by one.
13-17: No Change
18 or higher: The stage of the disease decreases by one.

Published in Monster Vault: Threats to the Nentir Vale, page(s) 83.