The Grim Lasher
Large elemental humanoid (undead)
Level 15 Solo Controller XP 6000
| HP 584; Bloodied 292 | Initiative +12 |
| AC 29, Fortitude 28, Reflex 27, Will 26 | Perception+17 |
| Speed 8 | Blindsight 10 |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant | |
| Saving Throws +5; Action Points 2 | |
Traits
Impel the Accursed Legion
On an initiative of 10 + the Grim Lasher's initiative, one Accursed Legion warrior of the Grim Lasher's choice must use a free action to charge or make a basic attack against a creature the Grim Lasher chooses.
Force of Unmatched Power (psychic)
Whenever the Grim Lasher is dominated or stunned by an attack, it is instead dazed until the end of its next turn, and the attacker takes 15 psychic damage.
Standard Actions
(⚔) Burning Whip (fire, weapon) ✦ At-Will
Attack: Melee 3 (one creature); +20 vs. AC
Hit: 4d4 + 4 damage, and 2d8 fire damage.
Effect: The Grim Lasher slides the target up to 2 squares.
⚔ Whip Storm (fire, weapon) ✦ Recharge ⚄ ⚅
Attack: Melee 3 (one, two, or three creatures); +20 vs. AC
Hit: 4d4 + 7 damage, and 2d8 fire damage.
Effect: The Grim Lasher slides each target up to 2 squares.
Minor Actions
(➶) Grim Lasher's Command (charm, psychic) ✦ At-Will
Attack: Ranged 10 (one creature); +18 vs. Will
Hit: 3d8 + 5 psychic damage, and the target must use a free action to move as close to the Grim Lasher as the target's speed allows, avoiding hindering terrain.
⚔ String Them Up (fire, weapon) ✦ Recharge when first bloodied
Attack: Melee 3 (one creature); +20 vs. AC
Hit: 4d4 + 4 damage, and 3d8 fire damage.
Miss: Half damage.
Effect: The Grim Lasher lifts the target up to 2 squares into the air, and the target is restrained there (save ends). Until this effect ends, each time the Grim Lasher is hit by an attack, the target takes 4d8 fire damage.
Triggered Actions
Retreat (teleportation) ✦ Encounter
Trigger: The Grim Lasher is first bloodied.
Effect (Free Action): The Grim Lasher teleports to a location of its choosing that it has visited in the last 24 hours. The location doesn't need to be in line of sight.
Str 24 (+14) Dex 20 (+12) Wis 21 (+12)
Con 18 (+11) Int 13 (+8) Cha 16 (+10)
Alignment Evil Languages Common
Equipment: whip .
Published in Dungeon Magazine 189.