Peryton - Monsters

Peryton
Medium natural beast
Level 4 Skirmisher XP 175

HP 54; Bloodied 27Initiative +6
AC 18, Fortitude 17, Reflex 16, Will 15Perception+9
Speed 2, fly 8

Traits

Peryton's Prey

At the start of each of its turns, the peryton chooses one creature it can see. That creature is the peryton's prey until the start of the peryton's next turn.

Unhindered

When the peryton moves on its turn, it pulls with it any creature grabbed by it. The peryton can pull the creature vertically off a solid surface. During this movement, the creature remains grabbed, and this movement does not provoke an opportunity attack from the grabbed creature.

Standard Actions

(⚔) Antler BashAt-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 3 damage, or 2d6 + 8 against the creature designated as the peryton's prey. In addition, the target falls prone.

Flyby AttackAt-Will

Effect: The peryton flies up to its fly speed and uses antler bash once at any point during the movement. The peryton does not provoke opportunity attacks when moving away from the target of the attack.

Claw SnatchRecharge when first bloodied

Effect: Before and after the attack, the peryton can fly up to half its fly speed.

Attack: Melee 1 (one Medium or smaller creature designated as the peryton's prey); +7 vs. Reflex

Hit: 2d8 + 6 damage, and the target is grabbed (escape DC 14) until the end of the peryton's next turn.

Feast (healing) ✦ Encounter

Effect: Melee 1 (one dying humanoid). The target dies, and the peryton regains 15 hit points.

Str 18 (+6)                Dex 15 (+4)                Wis 14 (+4)
Con 14 (+4)                Int 10 (+2)                Cha 8 (+1)

Alignment Chaotic Evil        Languages -

Published in Monster Vault: Threats to the Nentir Vale, page(s) 85.