Phantom Brigade Knight-Commander - Monsters

Phantom Brigade Knight-Commander
Medium shadow humanoid (undead), human
Level 14 Soldier (Leader) XP 1000

HP 96; Bloodied 48Initiative +12
AC 30, Fortitude 27, Reflex 24, Will 26Perception+17
Speed 6; phasingDarkvision
Immune disease, poison

Traits

Insubstantial

The knight-commander takes only half damage from any damage source, except force damage.

Unrelenting Brigade

Whenever an ally who also has this trait drops to 0 hit points within 5 squares of the knight-commander, the knight-commander gains a +2 power bonus to attack rolls until the end of its next turn.

Standard Actions

(⚔) Keening Soulbound Backsword (psychic, thunder, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 3d6 + 12 psychic and thunder damage.

Effect: The target is marked until the end of the knight-commander's next turn.

Soul Strike (psychic, weapon) ✦ Recharge ⚄ ⚅

Attack: Melee 1 (one creature); +19 vs. AC

Hit: 4d8 + 15 psychic damage, and the knight-commander gains 10 temporary hit points.

Oath of Nerath (psychic) ✦ At-Will

Attack: Close burst 1 (enemies in the burst); +17 vs. Fortitude

Hit: 2d10 + 6 psychic damage.

Triggered Actions

Call to ArmsAt-Will

Trigger: An enemy marked by the knight-commander and within 2 squares of it uses an attack power that doesn't include it as a target.

Effect (Immediate Reaction): Close burst 5 (one ally in the burst). The target can take a free action to shift up to 3 squares and make a melee basic attack against the triggering enemy.

Str 23 (+13)                Dex 17 (+10)                Wis 20 (+12)
Con 17 (+10)                Int 19 (+11)                Cha 20 (+12)

Alignment Lawful Good        Languages Common

Published in Monster Vault: Threats to the Nentir Vale, page(s) 86.