Phantom Brigade Knight-Commander
Medium shadow humanoid (undead), human
Level 14 Soldier (Leader) XP 1000
| HP 96; Bloodied 48 | Initiative +12 |
| AC 30, Fortitude 27, Reflex 24, Will 26 | Perception+17 |
| Speed 6; phasing | Darkvision |
| Immune disease, poison | |
Traits
Insubstantial
The knight-commander takes only half damage from any damage source, except force damage.
Unrelenting Brigade
Whenever an ally who also has this trait drops to 0 hit points within 5 squares of the knight-commander, the knight-commander gains a +2 power bonus to attack rolls until the end of its next turn.
Standard Actions
(⚔) Keening Soulbound Backsword (psychic, thunder, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 3d6 + 12 psychic and thunder damage.
Effect: The target is marked until the end of the knight-commander's next turn.
⚔ Soul Strike (psychic, weapon) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 4d8 + 15 psychic damage, and the knight-commander gains 10 temporary hit points.
ᗕ Oath of Nerath (psychic) ✦ At-Will
Attack: Close burst 1 (enemies in the burst); +17 vs. Fortitude
Hit: 2d10 + 6 psychic damage.
Triggered Actions
Call to Arms ✦ At-Will
Trigger: An enemy marked by the knight-commander and within 2 squares of it uses an attack power that doesn't include it as a target.
Effect (Immediate Reaction): Close burst 5 (one ally in the burst). The target can take a free action to shift up to 3 squares and make a melee basic attack against the triggering enemy.
Str 23 (+13) Dex 17 (+10) Wis 20 (+12)
Con 17 (+10) Int 19 (+11) Cha 20 (+12)
Alignment Lawful Good Languages Common
Published in Monster Vault: Threats to the Nentir Vale, page(s) 86.