Phantom Brigade Armiger - Monsters

Phantom Brigade Armiger
Medium shadow humanoid (undead), human
Level 7 Brute XP 300

HP 71; Bloodied 35Initiative +4
AC 19, Fortitude 21, Reflex 16, Will 18Perception+6
Speed 6; phasingDarkvision
Immune disease, poison

Traits

Insubstantial

The armiger takes only half damage from any damage source, except force damage.

Unrelenting Brigade

Whenever an ally who also has this trait drops to 0 hit points within 5 squares of the armiger, the armiger gains a +2 power bonus to attack rolls until the end of its next turn.

Standard Actions

(⚔) Soulbound Bardiche (psychic, weapon) ✦ At-Will

Attack: Melee 2 (one creature); +12 vs. AC

Hit: 3d8 + 5 psychic damage.

Charging Rebuke (psychic, weapon) ✦ At-Will

Effect: The armiger charges and makes the following attack in place of a melee basic attack.

    Attack: Melee 2 (one creature); +12 vs. AC

    Hit: 3d8 + 5 psychic damage, and the armiger can push the target up to 1 square and knock it prone.

Furious Sweep (psychic, weapon) ✦ At-Will

Attack: Close blast 2 (creatures in the blast); +10 vs. Reflex

Hit: 2d8 + 5 psychic damage.

Str 16 (+6)                Dex 12 (+4)                Wis 16 (+6)
Con 22 (+9)                Int 13 (+4)                Cha 13 (+4)

Alignment Lawful Good        Languages Common

Published in Monster Vault: Threats to the Nentir Vale, page(s) 88.