Phantom Brigade Justiciar
Medium shadow humanoid (undead), human
Level 7 Skirmisher XP 300
| HP 54; Bloodied 27 | Initiative +9 |
| AC 21, Fortitude 18, Reflex 20, Will 19 | Perception+6 |
| Speed 6; phasing | Darkvision |
| Immune disease, poison | |
Traits
☼ Blind Justice ✦ Aura 1
Enemies take a -2 penalty to attack rolls while in the aura.
Insubstantial
The justiciar takes only half damage from any damage source, except force damage.
Unrelenting Brigade
Whenever an ally who also has this trait drops to 0 hit points within 5 squares of the justiciar, the justiciar gains a +2 power bonus to attack rolls until the end of its next turn.
Standard Actions
(⚔) Soulbound Hammer (psychic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d8 + 6 psychic damage.
(➶) Hurled Hammer (psychic, weapon) ✦ At-Will
Attack: Ranged 5 (one creature); +12 vs. AC
Hit: 2d8 + 6 psychic damage.
⚔ Evade and Strike (psychic, weapon) ✦ At-Will
Effect: Any marks on the justiciar end, and the justiciar shifts up to 4 squares before making the following attack.
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d8 + 6 psychic damage.
Skills Insight +11
Str 13 (+4) Dex 18 (+7) Wis 17 (+6)
Con 14 (+5) Int 15 (+5) Cha 16 (+6)
Alignment Lawful Good Languages Common
Published in Monster Vault: Threats to the Nentir Vale, page(s) 88.