Phantom Brigade Templar
Medium shadow humanoid (undead), human
Level 12 Controller XP 700
| HP 85; Bloodied 42 | Initiative +8 |
| AC 26, Fortitude 23, Reflex 22, Will 25 | Perception+12 |
| Speed 6; phasing | Darkvision |
Traits
Insubstantial
The templar takes only half damage from any damage source, except force damage.
Unrelenting Brigade
Whenever an ally who also has this trait drops to 0 hit points within 5 squares of the templar, the templar gains a +2 power bonus to attack rolls until the end of its next turn.
Standard Actions
(⚔) Soulbound Morningstar (psychic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 2d8 + 11 psychic damage, and the templar slides the target up to 2 squares.
➶ Righteous Strike (cold, radiant) ✦ At-Will
Attack: Ranged 5 (one or two creatures); +15 vs. Fortitude
Hit: 3d6 + 5 cold and radiant damage, and the target is slowed (save ends).
ᗕ Frightful Majesty (fear) ✦ Recharge when first bloodied
Attack: Close burst 1 (enemies in the burst); +15 vs. Will
Hit: The target is dazed until the end of the templar's next turn.
Effect: The templar can push each target 1 square.
Skills Religion +14
Str 18 (+10) Dex 15 (+8) Wis 22 (+12)
Con 18 (+10) Int 16 (+9) Cha 18 (+10)
Alignment Lawful Good Languages Common
Published in Monster Vault: Threats to the Nentir Vale, page(s) 88.