Phantom Brigade Templar - Monsters

Phantom Brigade Templar
Medium shadow humanoid (undead), human
Level 12 Controller XP 700

HP 85; Bloodied 42Initiative +8
AC 26, Fortitude 23, Reflex 22, Will 25Perception+12
Speed 6; phasingDarkvision

Traits

Insubstantial

The templar takes only half damage from any damage source, except force damage.

Unrelenting Brigade

Whenever an ally who also has this trait drops to 0 hit points within 5 squares of the templar, the templar gains a +2 power bonus to attack rolls until the end of its next turn.

Standard Actions

(⚔) Soulbound Morningstar (psychic, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +17 vs. AC

Hit: 2d8 + 11 psychic damage, and the templar slides the target up to 2 squares.

Righteous Strike (cold, radiant) ✦ At-Will

Attack: Ranged 5 (one or two creatures); +15 vs. Fortitude

Hit: 3d6 + 5 cold and radiant damage, and the target is slowed (save ends).

Frightful Majesty (fear) ✦ Recharge when first bloodied

Attack: Close burst 1 (enemies in the burst); +15 vs. Will

Hit: The target is dazed until the end of the templar's next turn.

Effect: The templar can push each target 1 square.

Skills Religion +14
Str 18 (+10)                Dex 15 (+8)                Wis 22 (+12)
Con 18 (+10)                Int 16 (+9)                Cha 18 (+10)

Alignment Lawful Good        Languages Common

Published in Monster Vault: Threats to the Nentir Vale, page(s) 88.