Ragewind - Monsters

Ragewind
Large natural animate (undead)
Level 18 Skirmisher XP 2000

HP 112; Bloodied 56Initiative +16
AC 32, Fortitude 31, Reflex 31, Will 29Perception+15
Speed 10, fly 5Blindsight 20

Traits

Slashing AuraAura 1

An enemy that ends its turn in the aura takes 10 damage, or 15 while the ragewind is bloodied.

All-Around Defense

The ragewind does not provoke opportunity attacks when it moves.

Freedom of Movement

Any immobilizing or slowing effects on the ragewind end at the start of its turn.

Standard Actions

(⚔) Weapon FuryAt-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 4d8 + 8 damage. If the ragewind is bloodied, it gains 10 temporary hit points.

Rush of BladesAt-Will

Effect: The ragewind shifts up to 5 squares and makes the following attack at any point during this movement.

    Attack: Melee 1 (one creature); +23 vs. AC

    Hit: 4d8 + 8 damage. If the ragewind is bloodied, it gains 10 temporary hit points.

Steel Whirlwind ✦ Recharge ⚄ ⚅

Attack: Close burst 1, or 2 if the ragewind is bloodied (enemies in the burst); +23 vs. AC

Hit: 4d8 + 21 damage.

Miss: Half damage.

Triggered Actions

Death's RageEncounter

Trigger: The ragewind dies.

Attack (No Action): Close burst 5 (enemies in the burst); +21 vs. Will

Hit: The target makes a basic attack against its nearest ally as a free action.

Str 17 (+12)                Dex 20 (+14)                Wis 13 (+10)
Con 20 (+14)                Int 13 (+10)                Cha 17 (+12)

Alignment Chaotic Evil        Languages Common

Published in Monster Vault: Threats to the Nentir Vale, page(s) 89, Dungeon Magazine 215.