Samminel - Monsters

Samminel
Medium shadow humanoid, shadar-kai
Level 8 Elite Soldier (Leader) XP 700

HP 172; Bloodied 86Initiative +7
AC 24, Fortitude 22, Reflex 21, Will 23Perception+7
Speed 5Low-light vision
Saving Throws +2; Action Points 1

Traits

Deathshadow FervorAura 5

Whenever an ally in the aura scores a critical hit against an enemy, that enemy is also dazed (save ends).

Standard Actions

(⚔) Halberd (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +13 vs. AC

Hit: 2d10 + 5 damage.

Effect: Samminel marks the target until the end of his next turn.

Double AttackAt-Will

Effect: Samminel uses halberd twice.

Sundering Sweep (weapon) ✦ Recharge ⚄ ⚅

Attack: Close burst 2 (enemies in the burst); +13 vs. AC

Hit: 2d10 + 7 damage, and the target takes a -2 penalty to AC (save ends).

Move Actions

Shadow Jaunt (teleportation) ✦ Encounter

Effect: Samminel teleports up to 3 squares and becomes insubstantial until the start of his next turn.

Triggered Actions

DeathtrapAt-Will

Trigger: An enemy within 2 squares of Samminel that is marked by him either moves or uses an attack power that doesn't include him as a target.

Effect (Immediate Interrupt): Samminel uses halberd against the triggering enemy. The attack can score a critical hit on a roll of 17-20.

Skills Diplomacy +13, Intimidate +13
Str 16 (+7)                Dex 12 (+5)                Wis 17 (+7)
Con 14 (+6)                Int 15 (+6)                Cha 18 (+8)

Alignment Evil        Languages Common
Equipment: chainmail , halberd .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 91.