Samminel
Medium shadow humanoid, shadar-kai
Level 8 Elite Soldier (Leader) XP 700
| HP 172; Bloodied 86 | Initiative +7 |
| AC 24, Fortitude 22, Reflex 21, Will 23 | Perception+7 |
| Speed 5 | Low-light vision |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Deathshadow Fervor ✦ Aura 5
Whenever an ally in the aura scores a critical hit against an enemy, that enemy is also dazed (save ends).
Standard Actions
(⚔) Halberd (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d10 + 5 damage.
Effect: Samminel marks the target until the end of his next turn.
⚔ Double Attack ✦ At-Will
Effect: Samminel uses halberd twice.
ᗕ Sundering Sweep (weapon) ✦ Recharge ⚄ ⚅
Attack: Close burst 2 (enemies in the burst); +13 vs. AC
Hit: 2d10 + 7 damage, and the target takes a -2 penalty to AC (save ends).
Move Actions
Shadow Jaunt (teleportation) ✦ Encounter
Effect: Samminel teleports up to 3 squares and becomes insubstantial until the start of his next turn.
Triggered Actions
⚔ Deathtrap ✦ At-Will
Trigger: An enemy within 2 squares of Samminel that is marked by him either moves or uses an attack power that doesn't include him as a target.
Effect (Immediate Interrupt): Samminel uses halberd against the triggering enemy. The attack can score a critical hit on a roll of 17-20.
Skills Diplomacy +13, Intimidate +13
Str 16 (+7) Dex 12 (+5) Wis 17 (+7)
Con 14 (+6) Int 15 (+6) Cha 18 (+8)
Alignment Evil Languages Common
Equipment: chainmail , halberd .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 91.