Geriesh
Medium shadow humanoid, shadar-kai
Level 6 Elite Skirmisher (Leader) XP 500
| HP 136; Bloodied 68 | Initiative +9 |
| AC 20, Fortitude 17, Reflex 20, Will 18 | Perception+11 |
| Speed 6 | Low-light vision |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Swiftshadow Master ✦ Aura 5
Allies in the aura gain a +4 power bonus to initiative checks and Stealth checks.
Willing Prey
Geriesh has combat advantage against any creature marking him.
Standard Actions
(⚔) Katar (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d6 + 4 damage, or 3d6 + 7 against a target granting combat advantage to Geriesh. If this attack deals more than 20 damage to the target, it falls unconscious (save ends).
⚔ Double Attack ✦ At-Will
Effect: Geriesh uses katar twice, and can move up to his speed after the first attack.
Move Actions
Shadow Leap (teleportation) ✦ Recharge ⚄ ⚅
Effect: Geriesh teleports up to his speed.
Minor Actions
➶ Dagger Flick (poison, weapon) ✦ Encounter
Attack: Ranged 3 (one creature); +9 vs. Fortitude
Hit: 2d6 + 4 damage, and the target is immobilized and takes ongoing 5 poison damage (save ends both).
Miss: The target is immobilized until the end of its next turn.
Skills Bluff +11, Stealth +12
Str 14 (+5) Dex 19 (+7) Wis 16 (+6)
Con 12 (+4) Int 15 (+5) Cha 16 (+6)
Alignment Evil Languages Common
Equipment: studded leather, dagger , katar .
Published in Monster Vault: Threats to the Nentir Vale, page(s) 92.